Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Cram-company
2006 Philly
Wizard World
Champion
REVIEWED BY
CRAMCOMPANY
Today we'll be reviewing Nick Fury from
Sinister
Nick Fury is perhaps the best reworking in the
Ultimates’ Universe. Nick went from a David
Hasselhof meets a film noir character to a bad arss
Samuel L. Jackson type. Playable or not, I want
this figure.
Unique: 63 points, Shield Team
MOVEMENT:
Stealth is good and makes a lot of sense.
ATTACK:
9 attack on the first click, 10 on the next.
Psychic Blast is fantastic; Energy Explosion with a
single target is useless.
DEFENSE:
17 with Toughness is neat, but not nearly as good as
Willpower.
DAMAGE:
3 is about what you expect, Leadership is not
worthless, but not always worthwhile. Hold on… is
that Outwit, followed by Ranged Combat Expert? That
is awhole lotta great, yet nothing good is on his
first click.
SCULPT:
Definitely making my Bald Figures Team.
FEATS:
Incontact to push him into 4 damage. Protected
should go on every character that has Willpower,
because there is no drawback for using it. Some
people might put Double Time on Fury to get to his
good click faster, but I’m not some people and I
think some people waste 5 points.
OVERALL:
8 Range with Stealth and Outwit
He’s very similar to Legacy Batman
Psychic Blast with Outwit means that you do not have
to waste Outwit on your opponents’ defensive powers
High attack and Defense for the Points
If only he was an Ultimate instead of Shield, but I
do understand why he is not
ealHeal
For 63 points you definitely get a lot, Stealth
Outwitters are always amazing and the Willpower
doesn’t hurt either. But you do not get a lot,
until you push him. So he is a push click character
and that is a slow process for a second string
attacker in a 300 point game. The simple fact he is
a push click guy will keep him out of competitive
play, but just barely. He is about 40 points less
then Legacy Batman so perhaps the effective by turn
four will be worth the difference in points for
competitive play, but I really doubt it. One of the
best uniques in a while, he’s not Stiltman, but who
is?
HE RECEIVES 4 OUT OF A POSSIBLE 5
THUMBS UP!
Good, Bad, I’m the Guy with the Clix
Cramcompany
Questions, comments, sexually
confused? Email me at cramcompany@hotmail.com.
Please no hate mail
Rurouni KJS
This is the younger, prettier,
blacker, Sam L.
Jackson-er Ultimates version of the character. Once
a kickbutt secret agent, now the director of
Ultimate SHIELD.
Unique Nick Fury
boot speed
63 points
Team: SHIELD
Range: 8 x 1
Powers and analysis:
He starts pretty loaded with Stealth, Psychic Blast,
Toughness and Leadership on his 1st click. But it's
#2 that's his sweet spot where Willpower and Outwit
are swapped in. He loses PB on click #3. Click 4
changes a
lot: Stealth is gone, Energy Explosion is in, and
Range Combat Expert as well. Willpower is gone as of
5th click, and the final click loses EE.
Fury here is a pushable character for sure, with the
ability to do a fair amount of hurt for relatively
few points. All that Stealth up front help keep him
safe, and his fine attack stats make him a serious
threat.
Even if the enemy is packing stealth-busting powers,
Fury can use his TA to boost allies' damage while
hiding behind in reserve. In fact, he'd work well in
general as a 2nd attacker or mid- to late-game
cleanup man.
Feats:
If you're running SHIELD people, INSPIRING COMMAND
practically required. It's a shame that the
characters who'd most benefit (Ult. Black Widow and
Hawkeye) are being retired. Aside from that, though,
Fury is a figure that doesn't need much cardboard at
all.
Themes:
Fury goes well with any Ultimates theme, and SHIELD
of course. Me, I'll run him as part of my racist "No
Whiteys Allowed Black Heroclix Revolutionary Party"
theme.
In sum:
Boasting a great power mix and stats, Fury's one of
the best of the set. He'll see a LOT of competitive
play.
Rating: 4.5/5
--RurouniKJS
rurounikjs@yahoo.com
This is the younger, prettier, blacker, Sam L.
Jackson-er Ultimates version of the character. Once
a kickbutt secret agent, now the director of
Ultimate SHIELD.
Unique Nick Fury
boot speed
63 points
Team: SHIELD
Range: 8 x 1
Powers and analysis:
He starts pretty loaded with Stealth, Psychic Blast,
Toughness and Leadership on his 1st click. But it's
#2 that's his sweet spot where Willpower and Outwit
are swapped in. He loses PB on click #3. Click 4
changes a
lot: Stealth is gone, Energy Explosion is in, and
Range Combat Expert as well. Willpower is gone as of
5th click, and the final click loses EE.
Fury here is a pushable character for sure, with the
ability to do a fair amount of hurt for relatively
few points. All that Stealth up front help keep him
safe, and his fine attack stats make him a serious
threat.
Even if the enemy is packing stealth-busting powers,
Fury can use his TA to boost allies' damage while
hiding behind in reserve. In fact, he'd work well in
general as a 2nd attacker or mid- to late-game
cleanup man.
Feats:
If you're running SHIELD people, INSPIRING COMMAND
practically required. It's a shame that the
characters who'd most benefit (Ult. Black Widow and
Hawkeye) are being retired. Aside from that, though,
Fury is a figure that doesn't need much cardboard at
all.
Themes:
Fury goes well with any Ultimates theme, and SHIELD
of course. Me, I'll run him as part of my racist "No
Whiteys Allowed Black Heroclix Revolutionary Party"
theme.
In sum:
Boasting a great power mix and stats, Fury's one of
the best of the set. He'll see a LOT of competitive
play.
Rating: 4.5/5
--RurouniKJS
rurounikjs@yahoo.com
Dario
Nick Fury
Here we have another guy from Sinister, and it’s a Unique.
Aahhh… how I love
reviewing Uniques… they are much easier than R/E/V (if you
do the R/E/V
properly, which I often do not; just take care of the
Veteran :P) Anyway,
onto the man: Nick Fury. For 63 points you get, besides a
nice sculpt of a
bald guy, the S.H.I.E.L.D. TA (what else did you expect?) 8
tange 1 target
(not bad at all!), 6 clicks of health and:
Stats:
Speed: 8, 8, 7, 7, 7, 6. First 3 clicks have Stealth
Attack: 9, 10, 9, 8, 8, 7. 1st and 2nd clicks have Psychic
Blast, 4th and
5th have E.E. That’s it.
Defense: 17, 17, 16, 16, 15, 15. 1st has Toughness and the
following 3
Willpower.
Damage: 3, 3, 3, 2, 2, 2. 1st click has Leadership, 2nd and
3rd have Outwit
and the remaining 3 have RCE
Analysis: A top 5, if not top 3, of Sinister. Easily. He’s a
very good 3rd
string attacker. The only negative thing about him is that
his second click
is his best click, but that’s not a big deal: just push him.
Then have him
sit on hindering terrain and shot away through your opponent
heavy hitters’
defenses for 3 with his 10 attack value and Psychic Blast,
and then Outwit
any other thing that is being a problem for his teammates.
And have him
harassing your opponent’s force once and over again with
Willpower. He’ll be
able to do much before anyone can reach him and hit (unless
they have a
ranged Supes/Ultimates, but you should be able to play him
around that).
Even if they could get a hit in, he’s still useful thanks to
decent late
attack values and RCE. Just don’t let him be based or he’ll
be screwed.
Conclusion: Not much to say: If you pull him, you use him.
Rating:
200 – 3/5 Decent on the right team
300 – 3.45/5 He fits nicely here
400+ – 4/5 They can’t ignore him
Well this is the Ultimate
version of Nick Fury, and he is still the strong leader that
we all know and love with bit of a more modern attitude. He
instituted the Ultimates, fought aliens, and still lead the
forces of S.H.I.E.L.D. His old clix was a very popular and
used piece back in the day, let’s see how this new one holds
up.
He is a Unique, comes in at
63 Points, 8 range 1 target, 6 clix of life, and Shield Team
Speed: 8,8,7,7,7,6 Stealth first three
Attack: 9,10,9,8,8,7 Psychic Blast first two, EE
clicks 4 and 5
Defense: 17,17,16,16,15,15 Toughness first, then
Willpower next three
Damage: 3,3,3,2,2,2 Leadership first, Outwit next 2,
then RCE till end
The Good: Shield team can come in handy
High
standard defense
Able to
do a lot of high, consistent damage
Stealth/Psy Blast/Outwit on one click with an 8 range is
great
The Bad: Since his second click is his best, he is
basically a push character
EE with
one target is pointless
Once
Pushed, he will die fast when hit
Feats:
Inspiring Command could work, Protected is good on his
Willpower clicks, ICWO can help with the attack.
Overall: Hmmm, Stealth/Outwit/Psy Blast with a 10
attack, 17 def, and for 63 points….once second……WOW!!!!!
Basically for the cost of 2 actions, you get the soon to be
one of the best secondary attackers in the game. Stealth
and outwit is RARE, and this guy can cause more havoc to a
team thanks to the psychic blast and decent damage. That
three will go right through, then you can outwit whatever
you want, all while hiding from your enemies. I wish he had
the Ultimates team instead, but that would probably jack up
his cost like crazy. He is fragile, and close combat beasts
will rip him apart. Without damage reducers, he is done in
basically one hit. Then again, there are a lot of good
pieces that are amazing for a single click. All in all, I
like this piece….A LOT. Protected is a must to keep him
alive in case you get based, because he will get hurt if
hit…and you really need to keep him on that one amazing
click. Like Bullseye, he will see play on a ton of teams as
a great secondary attacker.
Constructed/Unrestricted: 4.5 / 5
Sealed/Draft: 5 / 5
Overall:4.5 / 5
Need help? Send any emails to batmandx@aol.com.
-DrStrange86
Clarification:
Thanks to nikoprince for reminding me about the
prereq's for shellhead on my Bullseye review. I
forgot that he needs the damage reducers for that.
It does not affect the rating though, he is still an
amazing piece.