REVIEWED BY
CRAMCOMPANY
Today we'll be
reviewing Atom Smasher from The Giants
Special Edition
FIRST A WORD ABOUT
GIANTS: Giant figures can see and be seen through
characters. They occupy an extra row of squares.
These figures can not be telekinesised or carried,
AND they can also not carry other figures. Being a
Giant figure makes you a Giant target and a Giant
liability. I think you should minus 20 points if
you’re a giant.
To learn more about
the special conditions of giant figures visit:
http://www.wizkidsgames.com/heroclix/documents/DC_Icons_Rulebook.pdf
It is on page 16 of
this rule book link.
He originally named
himself Atom Smasher as a joke. Captain Atom still
does not find it funny.
Experienced: 97
points, JSA Team
MOVEMENT:
Charge is a decent starting ability…and so original
on a giant figure. J I love the Flurry at the end.
ATTACK:
Super Strength and Quake, both adequate abilities.
Super Strength can really make him hit for a lot
during that first attack.
DEFENSE:
Three clicks of 17 defense, not too bad. The JSA
team and ability to share 17 is pretty nice. A host
of damage reducers at the end and Willpower to
either really kill with flurry or run to a medic is
always nice.
DAMAGE: You
will definitely not want to push him, because 3 is
no 4 and 9 attack is no 10. Battle Fury will not be
that big of deal since you could not make a ranged
attack anyway. J
SCULPT: His
belt is very odd, it makes him look like you could
detach him from his waste and possibly store candy
in him…which would be great for any of the hefty
gamers out there. I’m looking at you Michigan and
Texas.
OVERALL:
0
range, because why would anyone want to make a range
attack?
Decent
starting stats, high attack and defense.
Really
good last click stats…hopefully you randomly hit
that last click and are standing by a character that
has no real damage reduction.
This
feels like the most generic of all the Giants.
Stats
are all in the right place
1
click of impervious would have been great, but I
understand why it is not there.
8
clicks are pretty long for less than 100 points.
Fortitude would help a lot, because without Outwit,
he’s hard to really kill.
Giants
should be able to carry figures, because him
carrying Experienced OMAC (18 defense Wildcard)
would be great.
Atom Smasher has a
lot of potential and with the upcoming rules changes
to Giants he could be great. His worst part is the
fact that he is a Giant figure and does not have
range, so he is a great big easy target. His
defense and defense sharing could keep him in the
game and he seems very well designed. For a brick
and a Giant with no range this is the best I can
give him for a rating. But if the Giants rules
change for the better, Captain Atom will have to
watch his back.
SHE RECEIVES 3.5
OUT OF A POSSIBLE 5 THUMBS UP!
Good, Bad,
I’m the Guy with the Clix
Cramcompany
Questions,
comments, sexually confused? Email me at
cramcompany@hotmail.com.
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