Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page


Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports


Resources
Inventory Spreadsheet

Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

HeroClix "Click of the Day"


Image from heroclix.com

Spider-Man rookie
Sinister

Reviewed 05.09.2006

Average Rating: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Dario rookie Spidey

It seems that this week will be devoted exclusively to the R/E/V of Spider
Man from Sinister. So, as you may guess, we begin with the Rookie: He's 51
points, Spidey Ally, 6 range 1 target, and:

Stats:

Speed: 9, 8, 8, 8, 7, 7. First four clicks are Leap/Climb, last two are
Stealth

Attack: 9, 9, 8, 8, 7, 7. First 2 are Super Strength, then 3 of
Incapacitate. Last one is empty.

Defense: 17, 16, 16, 15, 15, 14. First one is Super Senses followed by 2 of
Energy Shield/Deflection; last three are Combat Reflexes.

Damage: 2, 2, 2, 2, 2, 1. Except for the first click, full dial of Shape
Change.

Analysis: Nice Attack values for the cost, Super Strength on this guy is
actually useful (because of Pounce) The Incapacitate is usual and not too
useful without multiple targets and a 6 range. His Speed is ok… Stealth at
the end is kinda useless, as you’ll probably be Wildcarding Batman TA.
Defense isn’t bad either, although I wish CR came first and then Energy S/D.

The way it is, Pouncing doesn’t seem too cool, losing Super Senses and
gaining E/S/D :S Damage is sort of low but expected for a figure this cost.
Shape Change will make it hard to hit him, but he can’t do a lot of damage.

Conclusion: He’s a Wildcard with decent stats, powers and well priced so
that makes him worth a shot. The defense thing I mentioned may be a problem
more than once, you’ll need those Shape Change rolls if you Pounce. ICWO
should definitely go on him to up his Damage.

Rating:

200 – 2.25/5 Not too bad
300 – 3/5 He can be useful
400+ – 2/5 I don’t think he’ll do much here.

“YES FORCEBLAST! NOW I CAN WIN!”

This is Dario, mails to

darioferni@hotmail.com

P.S.: I won’t be rating for 100 points anymore, I just don’t like those
builds :P
 

Cram-company

REVIEWED BY CRAMCOMPANY

 

Today we'll be reviewing Spider-man from Sinister

 

The R/E/V set of the Black Suit Spider-man represents the last R/E/V Spider-man I can think of them making….yet I know they will make another one.

 

In Sinister there are really only about 10 figures that get over a 2 rating, so this week we’ll dissect the best R/E/V set yet to be revealed in this set.  So today…

 

 

Rookie:  51 points, Spider-man Team

 

 

MOVEMENT:  Leap/Climb to start makes him a perfect Pounce candidate.  Stealth at the end of the dial can really protect him from being shot in the back.

 

ATTACK:  9 for 2 clicks is not too bad.  Super Strength at the beginning is part of the great Pounce Combo.  Incapacitate does come in handy on a 2 damage figure.

 

DEFENSE:  17 with Super Sense not terrible.  16 with Energy/Shield basically mean that once he Pounces he’ll be only attacked by the person HE attacked.  Not too many people are going to try to hit an 18 defense from range when that character only hits for two.  Energy/Shield and Combat Reflexes should be switched around.

 

DAMAGE:  2 damage to start makes him able to Pounce.  Shape Change is now Super Senses AKA if you roll a 5 or a 6 that character can not attack you.

 

SCULPT:  My favorite Spider-man Costume.

 

FEATS:  You better be using POUNCE on this figure or you’re an idiot.  Protected can help a lot.  Incontact is nice, but not really as important on this figure, because you can not up his damage, but upping his attack is a very nice idea.  Spend the rest of your points trying to abuse his wildcard team.

 

OVERALL: 

*       This Spider-man or the Veteran Ragman are the best possible Pounce Candidates.

*       With Pounce and an Object Spidey hits for 5 or possibly 6 damage. (The Coke Machine)

*       He’s more expensive then the Starter Set Spider-man and he has a lower attack.

*       Energy/Shield is wasted on the second click.

*       Shape Change give him that Super Senses feel that can really save his butt.

*       He’s a Wildcard and that’s always a good thing.

*       6 Range is better then the average Spidey

*       He’d be so much better if he was 7 clicks and not just 6.

*       For 66 points you have a figure that can move 9 and hit somebody for 6 clicks.

 

Alright, if you can use him the Starter Set Spiderman is better, but he’s going to be retired.  This Spider-man is very great not just for this set, but also as the starter set replacement.  He has a lot of really good points and only one major design flaw, which for this set is nearly a miracle.   Without the Pounce feat he is completely worthless.

 

HE RECEIVES 4 OUT OF A POSSIBLE 5 THUMBS UP!

 

Okay Stilt-man is not a God, but I will still try and play with him, because he is freakin’ Stiltman!

 

Good, Bad, I’m the Guy with the Clix

Cramcompany

Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail

 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.