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HeroClix "Click of the Day"


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Graviton
Supernova

Reviewed 11.17.2006

Average Rating: 3

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company
2006 Philly
Wizard World
Champion.
Top 10 regional player in Chicago.

REVIEWED BY CRAMCOMPANY

Edited by Jamie Lewis

 

Today we'll be reviewing Graviton from Super Nova

 

I think I used to ride the Graviton at the fair.  It used to spin around and around and you get stuck to the sides, because of the gravitational force.  That was a fun ride, let’s see if the character lives up to the ride.

 

Unique: 178 points, No Team

 

 

MOVEMENT:  Three clicks of Running Shot, which is great.  Forceblast which they seem to throw on any character they like that is over 150 points.

 

ATTACK: 11 attack at the beginning, with Incap is usually terrible, but with 3 targets and 12 range it is pretty sweet.  TK is really stupid on figures that are your entire team.  Quake is basically retarded on him.  Pulsewave and 7 attack is pretty lame to end with.

 

DEFENSE:  Impervious for two clicks in a row with 17 is pretty sweet.  17 defense 5 clicks in a row is amazing.  I wish his defense at the end was a little lower, because he needs the ability to heal.

 

DAMAGE:  Very random damage values.  Every time he has no chance of hitting he has a 5 damage.  He gets 4 damage sometimes at convenient moments and when it’s 3 damage he seems to have incapacitate.  He’s a tough, tough character to play.

 

SCULPT:  I love the rocks thing, but it really looks like he is causally making a statue or something.

 

FEATS:  In contact, Protected, blah, blah.  Those are both important for him to use, but I also recommend Stunning Blow and Armor Piercing.  Giving three characters 1 damage and 1 token each can definitely effect a game in a huge way.  If he can do that twice, he has a good chance of his opponent never cracking his defense.

 

OVERALL: 

*       3 targets and a 12 range is amazing

*       His damage or lack of makes him very hard to play.

*       Professor X is much cheaper and has not proven useful

*       He has a lot of interesting power combos that will make him a fun challenge to play.

*       He is unfortunately a supporting piece and excellent second attacker, but at his point cost he has to be the number 1 attacker

*       Excellent defense, he is very cleverly and thoughtfully designed

 

I really like him and intend to play him in games that start at the 500 point mark.  He can not be played competitively in 300 point games, he just does not stack up.  I think he is fun and will need some Prob control and Hydra team to help his harsh attack numbers at the end.  He is also very hard to heal and can not use a team ability to get around that. I like the triple target Stunning Blow Armor Piercing combo, I like it enough to try it, but not enough to recommend it.  He’s interesting though, very interesting.ealHeal

 

 

HE RECEIVES 3.5 OUT OF A POSSIBLE 5 THUMBS UP!

 

Good, Bad, I’m the Guy with the Clix

Cramcompany

Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail

 

Warning global warming fun facts: Hundreds of Ice Caps have melted into the Oceans.  I wonder what happens when water levels rise?

 
Dario Hey you guys! how is it going? Fine? Sweet. Well, as we progress with Supernova, now comes Graviton’s turn. As usually with anything that’s not DC’s, I have no clue where this guy comes from. He’s a Unique, he’s not cheap (178 points), he’s a flyer, he has no archenemy, he has no TA, he has 10 clicks of health, he has 12 range 3 targets, he… oh, right, no more things to add :P So :

Stats:

Speed: 8, 10, 8, 9, 8, 7, 7, 7, 7, 7. First 3 clicks have Running Shot, then one with nothing, then 3 with Force Blast and that’s all.

Attack: 11, 9, 9, 8, 9, 10, 9, 8, 7, 7. 1st click has Incapacitate, 2nd and 3rd have Telekinesis, 4th and 5th have Quake, 6th, 7th and 8th have Incapacitate again and the last 2 have Pulse Wave.

Defense: 17, 17, 17, 17, 17, 16, 16, 15, 14, 14. 1st and 2nd clicks have Impervious, 3rd and 4th clicks have Invulnerability, the next 4 have Toughness and the last 2 have nothing at all.

Damage: 3, 4, 5, 5, 4, 3, 3, 3, 4, 5. No powers.

Analysis:

His Speed is good. A 12 range with 3 targets and 3 clicks of Running Shot front loaded is very sweet. I do have to mention, having first an 8, then a 10… upsets me. Force Blast is useless.

His Attack is far from nice, at least for my taste: starts good for his points with an 11, but then (except for a 10 loose somewhere later on) he has 9’s and 8’s… not very cool for nearly 180 points. Incapacitate with that range and 3 targets is cool and would call for Stunning Blow, but given how it is placed, better not risk it. So it is useful, but not that much, as incapacitating 3 opposing figures is cool, but probably not what you wanna do with an 180 points guy. Telekinesis is not good for high point figures, and it’s worse if it’s not front loaded. Quake is also unnecessary in this case.

His Defense is… sort of so-so. I can take those values, they make him not easy to hit throughout his whole dial… he can be healed at the end, but with the current Support rulings, you won’t be healing him much. He has the holy trinity of defense powers, but he definitely needs more. There shouldn’t be a single white spot there.

His Damage is all over the place. If he had some powers, it would make it easy to swallow, but he does not.


Conclusion: Well, not very hard to decide. 12 range with 3 targets and
Running Shot makes him very appealing, but that’s nothing but a trap. The
truth is, this guy pretty much sucks. If he had a 5 damage on the front, at
least he would a front loaded character… he’s not even that. He’s not
something you could really ignore since a lucky roll (with 9’s and 8’s,
you’ll need 8’s and 9’s to hit the average 17 defense, and those are not
really easy rolls) could screw one of your guys if he’s on one of those high
damage clicks; but for almost 180 points you need consistency and he does
not have that. There’s not 1 single click where he’s a powerhouse.

Ranking: 2.25/5. Because he has a good reach and CAN do SOME damage.


“YES FORCEBLAST! NOW I CAN WIN!”

This is Dario, mails to

darioferni@hotmail.com
 
DrStrange86

Today's review is Graviton from Supernova

 

Old school Avengers enemy and tons of clix goodness

 

He is a Unique, 178 points, 12 range 3 targets, a flier, and no team

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed

8

10

8

9

8

7

7

7

7

7

Attack

11

9

9

8

9

10

9

8

7

7

Defense

17

17

17

17

17

16

16

15

14

14

Damage

3

4

5

5

4

3

3

3

4

5

 


Speed:  Running shot with a 12 range is awesome, force blast…waste

Attack:  Pretty good values, incap and 3 targets is awesome, pulse wave is always good, quake and Tk are  wasted on him

Defense:  The trifecta of damage reducers, but why not till end of dial

Damage:  Always above 3 and always dangerous

The Good:  Long dial and damage reducers keep him around a while

      Amazing range and 3 targets is awesome

      I love the sculpt

The Bad:   No damage reducers at end sucks

     Too bad no outwit, isn’t he supposed to be some kind of genius?


Feats:   ICWO, Protected, Stunning Blow work great for him


Overall:  I like this guy a lot.  Any time I see 12 range I am happy, but the three targets makes it even better.  He needs help for damage at times but is still a threat all throughout his dial.  The attack values are a little disappointing especially for this set but they are passable.  The Telekenisis is wasted because you will need a TK’er for him to get out there.  I think he could hold a team down in a 300 point game, and I look forward to pulling him.  Man, that is a really cool sculpt.

Constructed/Unrestricted: 3.5 / 5

Sealed/Draft:  3 / 5

 

Overall:  3.5 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


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