Powers and analysis:
1: Phasing/Teleport, Psychic Blast, Impervious,
Outwit
2: Psychic Blast, Impervious, Outwit
3: Impervious, Outwit
4: Invulnerability, Outwit
5-6: Invulnerability, Probability Control
7: Phasing/Teleport, Psychic Blast, Invulnerability,
Close Combat Expert
8: Phasing/Teleport, Psychic Blast, Toughness, Close
Combat Expert
9-10: Phasing/Teleport, Regeneration
Parallax just looks worse and worse with every new
figure in the 250 point range. For 3 points less,
Thanos gains superior range and stats, plus a team
ability that makes him most effective as the
one-man-force he's likely to be in the standard
300-point game. Power Cosmic's immunity to Outwit
and pushing for free are vital. And look at that
attack value! Full disclosure moment: I never --
NEVER -- expected to ever see another 13 attack
value on an 11-click figure in Heroclix. Not under
the current designer. But it seems that Supernova
will boast at least two figures with this
astronomical stat. It actually makes me a bit leery
of another era of power creep in the game. But if
any Marvel character deserves it, it's Thanos.
Phasing alleviates his non-flier status and
Regeneration makes medics less necessary. And with
an attack that BOTTOMS OUT at a staggering 10, he
truly has the stuff to be a one-man army.
Feats:
DAMAGE SHIELD is viable to make hitting him a risk.
PROTECTED can help against either a massive
alpha-strike or, I recommend, a late-dial attempt to
finish him off when he lands on his last few clicks.
AUTOMATIC REGENERATION is also key to help him just
in case he gets that hurt up.
Comic accurate?
Considering he's destroyed the Marvel Universe once
or twice with just a little help, I'd say this is
about as good as he could be in standard clix form.
In sum:
Pretty much one of the best of the super-high-cost
standard figs and the prize Unique of Supernova. I
want two; one to keep and one to trade/sell for
massive cash. :)
Rating:
4.5/5 Loses a half-point for only having 10 clicks
-- his only real shortcoming.
Dario
So, today we check one of Marvel’s biggest
baddies: Thanos. It was about time for us to get another
version of him. Again we get him in the form of a Unique
(like it ought to be), but this one is a bit more pricey
than the first one: 267 points. Holy mama! that puts him
behind of just a handful:
Ganthet, Ares, Parallax… and I think that’s it (although I
might be missing someone). So, is he worth that much? let’s
see… oh right! He’s not a flyer, he has an archenemy (Silver
Surfer), he has the Power Cosmic TA, he has a 10 range 1
target and he’s 10 clicks of Health.
Stats:
Speed: 9, 9, 8, 8, 8, 8, 8, 8, 7, 7. Phasing/Teleport on his
1st, and last 3 clicks.
Attack: 13, 12, 12, 12, 12, 11, 11, 10, 10, 10. Psychic
Blast on his 1st, 2nd, 7th and 8th click, and that’s it.
Defense: 18, 17, 17, 18, 17, 17, 17, 16, 16, 15. First 3
clicks have Impervious, then Invulnerability follows for 4
clicks, then comes 1 of Toughness and the last 2 are
Regenration.
Damage: 4, 4, 3, 4, 5, 5, 4, 3, 4, 5. Outwit the first 4
clicks, then follow
2 of Probability Control, then 2 of CCE and that’s it.
Analysis:
His Speed… well, I guess you all now what I’m gonna say, but
I’ll say it anyway :P : If the clix is above 200 points you
need either Running Shot or HSS. Neither of them is a big
drawback; and it’s bigger the closer it is from 300. Phasing
at the end is good… but it doesn’t help much this guy’s
case.
His Attack: It’s right what it has to be. It’s pretty good,
but don’t make mistakes, it’s not GODLY. He will most likely
hit every time, but it’s just what a guy on his weight class
should be able to do; besides KC Flash and KC GL need a 7 to
be hit, and that is if he gets the first shot, and that’s
unlikely… so those will be a problem. Psychic Blast at the
beginning with Outwit is great; getting it back later on the
dial for a couple of clicks is pretty nice too.
His Defense isn’t what I’d like. It’s not as messed as his
Speed, but for this guy’s piont value I’d want slightly
higher values and 1 extra click of Impervious. The
Regeneration at the end is not half bad.
His Damage is not as high as I’d expect it to be… I mean,
the values when he has Outwit are a bit low… Also, CCE on
this guy is pretty much like Vision’s case (but worse, of
course, as Thanos is much more expensive)
Conclusion: Not much else to say about this guy. His TA is
Awesome, his attack is great even if it doesn’t have a lot
of powers there, but his damage would need to be slightly
better, and his defense should definitely be better,
considering that his Speed sucks. He needs a TKer or 2 to
move him around, and also somebody to take care of Stealth
figures, and he can’t have that on a 300 points match. On a
500 point match he can be quite good, but still he’s not
easy to play
Thanos, like me, is back with a
vengeance. This new Thanos trades in a few mid-dial
attack points for much better targets. He gives up
flight and a target for better (read: existent)
damage powers. He trades in a click of life for much
better defense. So far seems kind of even doesn't
it? Well its not. The psychic blast and outwith make
him actually able to consistently hurt a big
opponent, blasting for 4 damage, unlike the old one
who could only ping an invulnerable target for 1.
The late dial regeneration can actually make him
last, you might even want to put automatic
regeneration on him. The phasing is nice enough, but
not entirely necessary. This new Thanos is a nice
figure, but overall a disappointment to those of us
who have memories of him pimp slapping Galactus into
next week. Also, with no move and attack powers, he
is pretty overcosted, but not being a flier you can
at least taxi him.