Today's review is Power
Princess from Supernova
I kind of know her story, she
was in the Squadron Supreme right?
She is Unique, 107 points, 0
range, 9 clicks of life, no AE, and Defenders team
Speed: 4 of charge, then 3 of flurry at the end, not
bad
Attack: Charge and SS work good, values pretty good
overall
Defense: Some damage reduction with average values,
then son CR when you will be up close anyway, and willpower
at the end to run away, not bad
Damage: Good values, but the ending Battle Fury
doesn’t hurt her too much because she has no range and can’t
be carried away anyway….meaning everyone’s greatest fear of
having your piece mind controlled at the end of its dial
will be prevented
The Good: Good attack and damage numbers
Charge and Super
Strength
Long dial and damage
reducers
Always dangerous
Good for the points
The Bad: Damage reducers for not long enough
Almost impossible to
heal at the end
Feats: ICWO for as long as you can use it,
Shellhead helps because she is push friendly, Protected
helps everyone, and Nanobots to keep her in the game
Overall: Well, we get a pretty good no range brick
right now. She can do a lot of damage for the points, has a
long dial, and can stay in the game for a while. She has
good attack numbers so she will always be dangerous, and the
high defense late dial means she can avoid some hits late in
the game and be able to run away, saving you some points(if
that is how you play). The willpower helps her run too in
order to get to the object to nanobot back up with. All in
all, I like her, and think she can front a team. The cheap
point cost means you can support her nicely in 300 point
games too.
Constructed/Unrestricted: 3.5 / 5
Sealed/Draft: 3.5 / 5
Overall: 3.5 / 5
“Heroclix….they’re cool,
addictive, and available….the things practically sell
themselves.”
Need help? Send any emails to batmandx@aol.com.
-DrStrange86
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