Rurouni KJS |
Rookie Ultra Boy
wing speed
130 points
Team: Legion of Super-Heroes
Keywords: Future, Legion of Super-Heroes, Teen
Range: 6 x 1
DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=11361&unitid=13164&universeid=6
ANALYSIS:
Tipping the Legion of Super-Heroes Starter Set's
scales at 130 points, Ultra Boy is the heaviest
hitter with Charge, Super Strength, 4 Damage and,
best of all, Impervious with 18 Defense Value. He's
a great bruiser. (Let's leave off the fact that this
power combo doesn't reflect the fact that he can
only use one power at a time -- if he's using Super
Strength to tote an object, there's no way he can
still be Impervious or do a ranged attack. NOT
CHARACTER
ACCURATE.) His 2nd click bumps his Attack Value to
11 with Flurry and Battle Fury, so at that point
he's all about close combat...but just for one
click, as he gets his first-click powerset right
back on #3 though with slightly lower numbers.
Then U-Boy completely switches powers from
Ultra-Strong/Tough/Blast to Ultra-Fast. Hypersonic,
Super Senses and Battle Fury make for a hit&run
style compared with his early dial. Late-dial, he's
flexible with the option to cut through defense
reducers with Penetra-Vision (Psychic Blast) or beat
down weak targets with Flurry. He's down to
Toughness at this point.
FEATS?
Though it's great for most figures, PROTECTED is
almost required for Ultra Boy. Either use it after
he's made his alpha strike to put him on his
powerful 2nd click, or save it for his very soft HSS
mid-dial clicks. You'll be glad you did, either way.
EXTENDED RANGE can help him snipe a while before
taking his Charge. All that Battle Fury could make
REVENGE useable for once. Among retired cards,
DAMAGE SHIELD works on every click.
IN SUM:
He's awfully good, but again, his dial is somewhat
inaccurate given the character's one-power-at-a-time
limitation. The only REAL conflict is when he's
using Super Strength to hold an object and he takes
incoming fire...his Impervious should either turn
off or he should have to drop the object. But
Heroclix doesn't work that way, so if you want to
play Ultra Boy RIGHT, don't pick up your object
until he's actually making his attack.
Oh, but you want to know how he actually PLAYS. He's
good. Ultra-good? Not quite; his stats take the
usual late-dial slide and his powers on that back
end aren't so hot. He never craps out and his early
clicks are indeed Ultra.
RATING: 4 of 5. |
DrStrange86 |
Today's review is Ultra Boy from Legion of Super Heroes
Well, it only took us about 2 months, but we finally almost
wrap up our LoSH reviews. I am also going to say this is
the last figure for what seems to be High Attacks Week.
Like I said, no idea about the LoSH people, so whoclix this one.
He is a rookie, 130 points, 6 range 1 target, 8 clicks of life, a
flier, and LoSH team
Speed: He starts with charge and not HSS….sigh. Still, all that
movement and flurry is nice
Attack: Well, at least this time we get charge with
SS, but no SS and HSS? Psy Blast and Flurry is an odd
combo, but I guess it keeps him dangerous in more than one
way.
Defense: Nice, 18 and Imperv made Vet Supes what he
was (besides being God-like). Super Senses I never hit when
I roll, and toughness can keep support from finishing him
off.
Damage: Not as great as I want it to be, but still
isn’t bad. At least he can nanobot back to HSS
The Good: High Defense with Imperv
Lots of movement powers
Good attack values
Wildcard
He is a teen keyword,
meaning he fits in with about 80% of recent pieces
The Bad:
No upfront HSS
6 range is limiting
I would rather see Invulnerability than
Super Senses
Battle Fury
Feats: Nanoarmor, nanobots, protected all work good
Overall: Alright, here is an interesting piece. The
problem with guys like this who have HSS in the middle of
the dial is that if someone knows his dial, they are going
to make sure you do not land on those clicks. Thanks to
charge, he is going to be close up to your opponents pieces,
meaning he will get attacked a lot. Luckily, an 18 with
Impervious is very impressive, and could keep him alive
longer than you would think. Also, some of the power
combinations are weird. Super Strength and Psychic Blast
with flurry seems very odd to me, but I guess it could come
in handy, if you get based by a guy with invuln while you
have psy blast, you can hit him down to toughness. The
next, you can flurry for decent damage. Oh yeah, a half
dial of Battle Fury sucks, but he can nanobot back to HSS,
so take full advantage of that. I feel he is a decent piece,
but not one that I feel safe enough to field in a 300 point
team. He is by no means bad, but just does not feel worth
the 130 point investment.
Constructed/Unrestricted: 3 / 5
Sealed/Draft: N/A / 5
Overall: 3 / 5
“Heroclix….they’re cool, addictive, and available….the things
practically sell themselves.”
Need help? Send any emails to batmandx@aol.com.
-DrStrange86
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