Today's review is Orphan
from Fantastic Forces
No Idea who this is
He is a Unique (back when
that meant something), 50 points, 6 clicks of life, 0 range,
and an X-Man
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Speed |
9 |
9 |
8 |
7 |
7 |
7 |
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Attack |
11 |
10 |
9 |
8 |
8 |
7 |
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Defense |
16
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16
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16
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15
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15
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14
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Damage |
2
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2
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2
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2 |
2 |
1 |
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Speed: Nothing…great
Attack: Nice values, especially for 50 points
Defense: 16 is pretty easy to hit, but a full dial
of Super Senses helps
Damage: Low, straight 2’s, but the Exploit Weakness
makes sure those 2 go through
The Good: High Attack
Full dial Supersenses
The Bad: No move and shoot
Doesn’t do a lot of
damage
Feats: ICWO and Nanobots are the only ones worth
using on him, if you are planning on using him
Overall: Not much to say about this guy, he has a
high attack, but no move and shoot and no range makes him
basically unplayable without a lot of help. In a best case
scenario, you can use a lockjaw with icwo and having outwit
on him thanks to oracle move up and outwit say…Vet
Superman’s HSS. Then, next turn you transporter try to hit
him, run away, then ICWO Orphan’s damage to 3, and hit a
Non-fortituded Superman off HSS. That is probably the best
you can hope for out of this guy. He is only useful if he
is carried around or tk’ed at exactly the right moment. I
have him, and have yet to use him. In Sealed, I saw he
could be pretty decent secondary attacker if he gets a cheap
taxi.
Constructed/Unrestricted: 1.5 / 5
Sealed/Draft: 2 / 5
Overall: 1.5 / 5
“Heroclix….they’re cool,
addictive, and available….the things practically sell
themselves.”
Need help? Send any emails to batmandx@aol.com.
-DrStrange86
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