Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page


Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports


Resources
Inventory Spreadsheet

Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

HeroClix "Click of the Day"


Image from heroclix.com

Orphan
Fantastic Forces

Reviewed 01.05.2007

Average Rating:

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

DrStrange86

Today's review is Orphan from Fantastic Forces

 

No Idea who this is

 

He is a Unique (back when that meant something), 50 points, 6 clicks of life, 0 range, and an X-Man

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed

9

9

8

7

7

7

Attack

11

10

9

8

8

7

Defense

16

16

16

15

15

14

Damage

2

2

2

2

2

1

 


Speed:  Nothing…great

Attack:  Nice values, especially for 50 points

Defense:  16 is pretty easy to hit, but a full dial of Super Senses helps

Damage:  Low, straight 2’s, but the Exploit Weakness makes sure those 2 go through

The Good:  High Attack

      Full dial Supersenses

The Bad:   No move and shoot

     Doesn’t do a lot of damage


Feats:   ICWO and Nanobots are the only ones worth using on him, if you are planning on using him


Overall:    Not much to say about this guy,  he has a high attack, but no move and shoot and no range makes him basically unplayable without a lot of help.  In a best case scenario, you can use a lockjaw with icwo and having outwit on him thanks to oracle move up and outwit say…Vet Superman’s HSS.  Then, next turn you transporter try to hit him, run away, then ICWO Orphan’s damage to 3, and hit a Non-fortituded Superman off HSS.  That is probably the best you can hope for out of this guy.  He is only useful if he is carried around or tk’ed at exactly the right moment.  I have him, and have yet to use him.  In Sealed, I saw he could be pretty decent secondary attacker if he gets a cheap taxi.

Constructed/Unrestricted: 1.5 / 5

Sealed/Draft:  2 / 5

 

Overall:  1.5 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 
Rurouni KJS Unique Orphan
boot speed
50 points
Team: X-Men
Range: 0 x 1

The leader of the late team of mutants called X-Statix and martial arts master. He was also a bit suicidal in life.

Link to dial:
http://www.wizkidsgames.com/heroclix/marvel/figures_dials.asp?dialid=8607&unitid=7788&universeid=4

Exploit Weakness is the name of Orphan's game. He wants to get in an enemy's face and punch right through their defenses, and a high 11 AV can help him do it. A steady 16 defense for the first 3 clicks and Super Senses through the dial makes him fairly push-friendly, too. No move+attack means he needs a TK friend for maximum effect, but even without he's a cheap piece that an opponent dares not ignore.

Feats:
SNEAK is a nicely low-cost fit to help Orphan get in the face of his choice. Anything else (such as
NANOBOTS) might make him a little more expensive than you might want.

Themes/Comic accuracy:
Dial well reflects his senses that help him dodge attacks and home in on weak points. But as the only X-Statix member yet made (or likely to be, given their dead and not-so-popular status), no true themes exist for him.

In sum:
At just 50 points and able to hurt anyone he attacks (barring Fortitude), Orphan is a great tie-up piece in
400+ point games and fine for just about any build
below that. Use him as a kamikaze piece and you'll be happy.

Rating: 3.5/5 for the poor man's Karnak.
 
~ Romanco ~
Today's Click of the Day is Orphan
Unique from Fantastic Forces
 
Named Guy Smith, this mutant lead X-Force, and eventually changed the team into X-Statix. They were a pretty tight group, but they're all dead now.
 
He is 50 points; Grounded; X-Men Team; 0 Range; 1 Bolt
19  19    8   7   7    7    KO   KO   KO   KO   KO   KO
 11  10   9   8   8    7    KO   KO   KO   KO   KO   KO
 16  16  15  15  15  14   KO   KO  KO   KO    KO  KO
  2   2    2    2   2    1   KO   KO   KO   KO   KO   KO
 
Note --  This color  = Exploit Weakness
 
Speed is excellent for 50 mere points. It dies quickly but at least he's decent at the end of the dial. Too bad there's no powers.
 
Attack gets pretty high but drops very fast. If you can keep him on that 11 he can change the entire game. Once again, too bad there's no powers.
 
Defense ..great defense is only great if it shoots down when near-death. Attack staying consistent and defense sinking is a better idea. Never-ending Super Senses works for me.
 
Damage looks amazing with 2 and Exploit Weakness. But one lucky hit and you're stuck on the click with a tiny 1 in the damage slot. Basically, you're doomed.
 
Sculpt -- Is that a belly shirt? And short-shorts? I hope I'm just seeing things.
 
Orphan might appeal to a few people and at first glance I was caught to him. Over time I realized he's just a 2nd attacker that needs tons of support. He is inexpensive but after In Contact and Nanobots and all the other cards plus a taxi the price shifts up to way more than 50. I won't demolish Orphan's chances in a game though, as he's fairly okay. Maybe he could be a sacrifice and give a brick 2 easy clicks then wait to die. You decide.
 
Orphan rates: 2/5
 
Email goes to mcromanco95@aol.com.
 
"HeroClix are like roses: whether joy, or sadness, you are always caught to more."
~ Romanco ~


Copyright© 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.