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Veteran Punisher 2099
2099

Reviewed 01.11.2007

Average Rating: 2.1

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Veteran Punisher 2099
boot speed
104 points
Team: Minions of Doom
Range: 8 x 2

Dial:
http://www.wizkidsgames.com/heroclix/marvel/figures_dials.asp?dialid=10812&unitid=12374&universeid=4

Well, this is the Punisher of the late 21st century.
He's in the employ of 2099 Doom and acts as his enforcer, I guess. Future Punny is a decent range fighter, able to crack a brick's defense on every click with powers like Range Combat Expert, Psychic Blast and late-dial Exploit Weakness. Starting Running Shot is good, too. But the real question is: is that worth 104 points? I remain unconvinced. He desperately needs wildcard teammates to make him at all worth his cost and effective.

FEATS:
TRICK SHOT would work, if you feel like making him 124 points. I don't. ARMOR PIERCING is better IMO for exploiting his ability to ping multiple targets.

THEMES/COMIC ACCURACY: never read Punisher 2099. But I figure he's not as hardcore as his forebear. As a minion of Doom feel free to theme him up with any version of the lord of Latveria.

IN SUM:
Too costly for that relatively weak AV, and he lacks the support powers to make him useful for teammates.
Without his TA, he'd be near-useless.

RATING: 2/5
 
Dario Moving forward in the 2099 Collector Set, this time we check out Punisher 2099. Much like Doom’s sculpt, although it doesn’t appear to be the best job ever, it seems interesting enough… anyway, onto the click: 104 points, Minions of Doom TA, no flight, no archenemy, 8 range 2 targets, 7 clicks of health and:

Stats:

Speed: 8, 6, 6, 7, 7, 6, 6. First 3 clicks have Running Shot, then comes 1 of nothing and finishes 3 of Flurry.

Attack: 9, 10, 9, 8, 8, 7, 6. 1st, 5th and 6th clicks have Energy Explosion, 3rd and 4th clicks have Psychic Blast. 2nd and 7th are empty.

Defense: 17, 17, 16, 16, 15, 14, 17. 1st till 4th clicks have Toughness, 5th and 6th clicks have Combat Reflexes and the last click has Willpower.

Damage: 3, 2, 3, 3, 3, 2, 2. First 2 clicks have RCE, last 2 clicks have Exploit Weakness

Analysis:

His Speed is nice. Nothing to go crazy, but 3 clicks with Running Shot, even if those have low value, are nice coupled with an 8 range. Flurry might come in very handy, considering that he’s designed to be a close combat guy for his second half of the dial.

His Attack is so-so. Energy Explosion can be used with 2 targets, and you could want to do it with this guy… besides he has Psychic Blast… so good...
but his attack drops a little too fast :S

His Defense is ok. Starting at 17 is decent, and has some Toughness to make those 7 clicks longer. Later, CR keeps him hard to hit if you have gone next to some opponent, of easy to heal if you have run to a medic. That last click with 17 and Willpower is nice if you didn’t heal and want to finish someone with his Flurry and EW.

His Damage is ok too. Not bad values with RCE at the beginning and Exploit Weakness at the end. I must mention, RCE with Running Shot sucks.


Conclusion: Well, he has some interesting points. In his case, his TA is
useful… giving him Stealth is certainly key to make him very useful. I feel
he’s more worth it than Doc Doom, considering what he has to offer for his
point cost. With Stealth, ICWO, and maybe Protected… or something else… but
not much, or you end driving his cost up too much, and you really don’t want
that.

Ranking: 3/5.


“YES FORCEBLAST! NOW I CAN WIN!”

This is Dario, mails to

darioferni@hotmail.com
 
DrStrange86

Today's review is Punisher from 2099 Collector’s Set

 

Whoclix time

 

He is a collector’s set Veteran, 104 points, 8 range 2 targets, and a minion of doom

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed

8

6

6

7

7

6

6

Attack

9

10

9

8

8

7

6

Defense

17

17

16

16

15

14

17

Damage

3

2

3

3

3

2

2


Speed:  Running shot then flurry…not bad

Attack:  All over the place and gets pretty low, EE and Psy Blast works with 2 targets

Defense:  Stays about a 17-16 whole time…not bad,  toughness keeps him around a little longer

Damage:  Crap, RCE and RS don’t work, but flurry and Exploit weakness do

The Good:  Wildcard

      8 range 2 targets

      Psy blast and EE work with 2 targets

The Bad:   Attack is hard to plan out

    Can do some good damage but not really enough

    Attack gets real low at end


Feats:   ICWO is a must, Trick shot can find stealth, besides that don’t bother..not even enough 2’s for nanobots…then again it is a must for his high end defense…that’s a tough call


Overall:   Once again…wasted potential…in fact…that should be the name of the set.  I see stuff I like, but his damage is low and his attack is too low and sporadic.  Fans will use him, but besides that, I wouldn’t bother.   His lower cost makes him more playable than doom, but his attack values make him worse.

Constructed/Unrestricted: 1.5 / 5

Sealed/Draft:  N/A / 5

 

Overall: 1.5 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


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