ANALYSIS:
World War II Ultimate Cap brings one great strength
to your force -- an Attack Value that simply does
not quit. It drops to a low of 9 on his final slot
with every other 10 or better. He also boasts Super
Strength and Charge to open his dial and there's his
Followthrough power, which essentially gives him a
type of Flurry when he KOs enemies in close combat.
So he can really deliver the pain.
Until, that is, he loses Charge. Then his damage
drops to 1, making him near-useless at range and
totally dependent on Close Combat Expert. Pray he
isn't Outwitted. His defense takes an Infinity
Challenge-like dive on his last few clicks, too,
despite the modest boost provided by Combat
Reflexes.
One might wish to Leap/Climb Cap away, but his speed
isn't so hot by then and he'll be all too easily
pasted at range.
FEATS?
I like ARMOR PIERCING to get more out of his great
AV late in his dial.
ETC.
He has the BEST flavor text on his card.
IN SUM:
It's tough to rate this one. One the one hand, such
high hit ability is hard to pass up. On the other,
his low damage and quick stat drops in all other
arenas makes him less than optimal for nearly 100
points.
With better damage, defense, or both, he'd be a
5-star fig. As is...?
RATING: ...3 of 5. Not bad, I guess.
~ Romanco ~
Today's Click of the Day is..
Captain
America
Points: 95
Range: ~
6 squares
Team: Ultimates
#
1
2
3
4
5
6
7
8
9
10
11
12
10
8
8
7
7
7
7
6
KO
KO
KO
KO
10
10
11
12
12
11
10
9
KO
KO
KO
KO
17
17
16
16
15
14
13
12
KO
KO
KO
KO
3
3
3
1
1
1
2
2
KO
KO
KO
KO
Special Power: When an attack by
Captain America KOs an opposing character, he many
immediately make a close combat attack against another
adjacent opposing character as a free action.
Speed
-- Moderately fast speed that will have no
downfalls crossing hindering terrain due to the Ultimates
TA. Leap/Climb is good at the end.
Attack
-- The lowest value is a NINE and he has it
for only one click! Super Strength and Charge make one of
the best combos in HeroClix.
Defense
-- Just the way I like it. Starts smooth and strong
to plunder down to a mere 12. And 12 isn't that bad at close
combat due to Combat Reflexes.
Damage
-- 3 is okay. Super Strength will help out.
I'm not a fan of that CCE with 1 damage.
Feat Candidates ~ Nanobots
~ Pounce but it's a chance since Cap could easily fly by his
last clicks
~ Protected
~ Captain America almost feels undercosted. You'll never
have trouble attacking someone and he's very mobile. Defense
can be healed. And he can heal via Nanobots. Fighting ranged
opponents? Cap has 6 range. He is a prize of the Avengers
set.