Today's review is Damage from Origin
He made the second big bang in Zero Hour and is now a member of the
JSA
The rookie is just not good, the experienced can work as a good
nova-bomb in bizarre games, but the only one who stays
decent his dial is the vet, so I will review him.
He is 85 points, 0 range, 8 clicks of life, no AE, and a JSA member
Speed: Charge, flurry, and forceblast…its passable at best
Attack: Super strength works with charge, quake I
never use, attack values start and end good, the middle is
ugly
Defense: Decent numbers with some damage reduction
to make the dial longer
Damage: High
The Good: High damage
Long dial with damage
reducers
Attack values are
alright
Flurry with 3 damage
JSA team is seeing a lot
more play
The Bad: No range
Not very mobile
Middle of dial is terrible
Force blast
Feats: I wouldn’t bother, ICWO to help the attack
is probably the best bet
Overall: He actually is not that bad of a click.
For 85 points, you get a standing brick who can do insane
amounts of damage for a small price. His attack values are
a little sub-par, but they aren’t awful. The defense is
pretty good, and with his team ability that can stay
higher. The main problem with this guy is movement. If you
are not hiding him by a Jakeem Thunder, you need a TK’er of
a cheap taxi to get him into the battle. Only one click of
8 movement charge really wont get home around the map too
easily. The flurry is cool, because he can actually do some
damage with it. Overall, he is something different for JSA
teams, decent brick. I would say use him in Bizzaro world
games, because he is so back-loaded.
Constructed/Unrestricted: 3 / 5
Sealed/Draft: 2.5 / 5
Overall: 2.5 / 5
“Heroclix….they’re cool, addictive, and available….the things
practically sell themselves.”
Need help? Send any emails to batmandx@aol.com.
-DrStrange86
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