Almost without exception, no Heroclix figure is more
feared than this one. Sure, when compared with some
figures in the game, KC Superman's opening Charge
looks a little weaksauce. But he's got a hefty 10
range and 13 Attack Value he can use instead. More
importantly, once he reaches click #3 he gains
Hypersonic Speed. With a healthy 11 AV. And 5
Damage.
And Super Strength. And STILL have 17 Impervious in
the defense slot. And Range Combat Expert never
hurts.
The sum result of this is that unwary opponents find
that old Supes here only gets better when his
Impervious fails while experienced opponents will be
scared to hit him into those 5 clicks of HSS. That's
almost a better defense than the Impervious!
Superman's end-dial is a bit soft with Force Blast
and a downgrade to Invulnerability then Toughness,
but his DV never slips below a solid 16. This is a
great, great figure.
But let's face it. He's no longer the "go-to"
Superman, is he? Veteran Icons Superman starts
better than this one ever gets, stats and
power-wise. The LE from Collateral Damage has two
targets and Stealth along with his HSS. And The Man
of Steel from the same set is 65 points cheaper but
still quite mighty on the field, especially with his
much higher average defense.
For all that, none of those figures inspire quite
the same level of respect because they lack the
sheer staying power of KC Superman.
FEATS?
He's so expensive that FORTITUDE is both necessary
and really hard to fit on your force. You might want
to use SHELLHEAD if you plan to push Superman to his
best clicks, so that his damage reducers aren't his
only defense. Other cards that could work are TRICK
SHOT, INSPIRING COMMAND and RIP IT UP, but each is
very expensive. Finally, UNSTOPPABLE might make KC
Supes a team player to open up walls for teammates.
THEMES/COMIC ACCURACY:
This is one of the more accurate Supermen, as Supes
rarely starts a battle at full strength. Team him up
with fellow KCers Wonder Woman, Hawkman, Green
Lantern, Flash, Red Robin and Alloy.
IN SUM:
Although his defense numbers are no longer above
average, KC Superman remains one of the most
competitive figures in the game. Only his high cost
hurts, making him vulnerable to more efficient swarm
teams.
The Man of Steel in the
future..at the height of his invulnerability and strength
after years of soaking in the suns rays. He comes out of
seclusion to reform the Justice League and become basically
a world leader. He also has an amazing fight with Captain
Marvel at the end. He also took the full blast of the nuke
with barely a scratch…that is awesome.
This click was one of the
most expensive and one of the best for a long time. Icons
Supes barely edges him out because of his Frontloaded HSS,
cheaper cost, and better team ability. Still, this guy was
selling like hot cakes for 100 bucks.
He is a unique, 265 points,
10 range 1 target, 11 clicks of life, AE base, a flier, and
KC team
Speed: Charge, then HSS, then Force blast…well I
loves me some 5 clicks HSS
Attack: great numbers that work as well with Charge
and HSS
Defense: I thought he was supposed to be at the
height of his Invulnerability? I would expect at least a
couple 18’s for the points, but for the set he came out in
these are good numbers. The damage reducers will keep him
around basically forever
Damage: Great numbers, the Leadership is kind of
wasted because of the lack of other pieces you will have on
a team. The RCE will never be used over the HSS/Super
Strength combo, unless you are going for the one hit
kill…which you can basically do thanks to the 7 damage.
The Good: 5 clicks of HSS
10 range
Long dial and tons of
damage reducers
Able to do ridiculous
amounts of damage
The Bad: Soooo many points
Doesn’t start with HSS
Force blast is more of a
waste here than on any other fig
Kind of hoped for harder
to hit defense for 265 points
Hard to heal
Feats: ICWO is a question, because the numbers are
so good he doesn’t NEED it. Shellhead is a good call,
because he will have huge numbers to try to hit. In a big
point game (I mean huge)…why not Inspiring command? Unless
you are going against Ares, Ganthet and up…leave Vendetta at
home.
Overall: Well…there is a reason this guy was one of
the best. It is all about that mid dial…5 clicks of HSS
and super strength is huge for damage potential. He is hard
to catch, hard to hurt, hard to beat, and is still a monster
of a piece. He is a guy you can really make a one man team
out of, and he is almost impossible to catch. If he gets
based, he could either use HSS to hit and run, or kill the
piece with RCE.
Constructed/Unrestricted: 4 / 5
Sealed/Draft: 5 / 5
Overall: 4 / 5
“Heroclix….they’re cool,
addictive, and available….the things practically sell
themselves.”
Need help? Send any emails to batmandx@aol.com.
-DrStrange86
~ Romanco ~
Today's Click of the Day is
KC Superman
Unique from Unleashed
Superman comes out of retirement to
fight the menacing Magog. In the end, he finishes
victorious, but is his clix good enough to come out
victorious? We'll find out.
He is 265 points; Flyer; KC
Team; 10 Range; 1 Bolt
12
12
12 10 10 10 19
19
9 9 9
KO
KO KO KO
13
12 11 11 11 10 10 10 9 9 9
KO KO KO KO
17
17 17 16 16
16
17 17 17 16 16
KO KO KO KO
5
5
5 5 4 4 4 4 3 3
3
KO KO KO KO
Speed
-- Charge is okay, Hypersonic
Speed is beyond great. 17 Range and five full clicks of
it. I don't see a point in Force Blast, but Supes always
seems to have it. Did I mention it never drops below 9..
Attack
-- A full dial of Super Strength
is unwasted points because he always has a chance of
hitting it. That 13 drops very very fast but follows
with a trio of 11's so no worries.
Defense -- Does anyone in Kingdom
Come (from Unleashed) have good defense? 17 is a downer
since 18 is more common than it used to be. At least all
those reducers will make Supes last longer and hey, he
can take 8 clicks and still have the same defense!
Damage
-- Did Leadership seriously have
to be first? Still impressive and after a couple of
clicks, 7 damage appears on the slot.. at least 7 in
total. Numbers stay "super" strong until death.
Sculpt
-- Pretty cool on the picture..
even better in real life.
Romanco's
Breakdown
~ Incredibly difficult to kill him
~ Best click is 3rd click in
~ Always high values everywhere
There is a reason Superman goes for $50
on eBay. For a long time, he accompanied the highest
point value on a regular piece ever and seemed worth the
260+ points. Do whatever you want for feats.. In
Contact, Fortitude, Unstoppable; he's already your main
guy so why not abuse him? Maybe it was the fact that the
first two Supes bombed, but essentially KC Superman is
one of the best figures ever made in my eyes.
Kneel all before Zo… KC Superman!! One of the
most sought-after, overrated figures in this game! Is he as
good as he once (in theory) was? Let’s see:
265 points… only a handful of normal figures cost more than
that… his archenemy is KC Magog, he has flight of course, KC
TA, 10 range 1 target and
11 clicks of health (he better!!):
Stats:
Speed: 12, 12, 12, 10, 10, 10, 9, 9, 9, 9, 9. First 2 clicks
he has Charge, then follow 5 with HSS, then 3 with Force
Blast and that’s it
Attack: 13, 12, 11, 11, 11, 10, 10, 10, 9, 9, 9. Full dial
of Super Strength.
Defense: 17, 17, 17, 16, 16, 16, 17, 17, 17, 16, 16. First 3
clicks have Impervious, then next 3 have Invulnerability and
then the rest is Toughness.
Damage: 5, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3. First 2 clicks have
Leadership, then follow 4 clicks of RCE.
Analysis:
His Speed is messed up, as his damage. If the Charge came
AFTER the 5 clicks of HSS, he’d be awesome… and still not
BROKEN (I think). But it isn’t.
His Attack is slightly inferior to what it should be: He
would probably need an extra 13, and definitely one or 2
12’s… still, he will hit most pieces without problems
His Defense sub-par at best Correct damage reduction powers
for the cost (maybe even an extra click of Impervious, could
be?), but very low values.
His Damage is what it should for his cost… maybe even an
extra 5 or 4 in place of a 3 wouldn’t be too crazy… RCE is
very nice also, but… WTF are those 2 beginning Leadership
clicks???
Conclusion: Our man of steel here faces a problem: for his
point weight he needs to be a one man army, and he isn’t. He
has those first 2 activation-like-clicks where he has Charge
and Leadership… after that, on the 3rd, he finally gets HSS
and RCE… but by then he’s on his last Impervious click, he’s
past his only 13 and 12 AND he’s on his 3rd click… As I said
before… if he didn’t had that Leadership (which is wasted
points… when are you gonna use it??), and/or (and this is
his main problem) Charge came after HSS, he’d be awesome.
But it isn’t the case. Other problem this Supes has is the
fact that, since he doesn’t have Superman TA, he’s screwed
by Stealth and Batman allies… In sum, he shouldn’t be taken
lightly, ‘cuz he can wreak a figure in the blink of an eye…
but if you play against him correctly, he’s pretty much
useless. In a 300 point match he’s doomed. In a 500 point
match he’ll need feats, so he’ll be 300 points or maybe even
more… so…
Rating: 2.5/5.
“YES FORCEBLAST! NOW I CAN WIN!”
This is Dario, mails to
darioferni@hotmail.com
russianspy
1234
Today we review my favorite figure ever. He
is such a favorite of mine, that I am witting this review
instead of studying for next weeks finals. I am currently
sick as well.
Superman, one of the most powerful heroes ever, in his
prime. Stellar movement, stellar attack, slightly less than
stellar defense, and more than stellar damage. He's
downright stellar. The KC team ability may mean that he cant
see through stealth, but with charge and HSS that shouldn't
be a problem. Sure he's got that leadership and force blast
that are basically useless, but its not like they hurt.
What's his main strength? Well, the average attacker hits
for 4. With his impervious failing, that means he takes 2
damage. Which means he lands on a click with HSS, imperv,
and RCE. That's a whopping 7 damage from range. Even 5, 6,
or 7 clicks of damage put him on a great and powerful click.
Super Strength down the entire dial is always nice. And that
is the reason that, even before the HSS nerf, I was always
saying that he is better than Icons Supes. His last click is
a high, but healable defense of 16. Its been way too long
since I have gotten a chance to play him. And, last I did I
made the stupid decision of CHARGING him into battle. His
defense didn't hold up. There have been many sets since him,
and he still holds up as one of the best high cost bruisers
out there.