Rurouni KJS |
Unique Superman (Origin) boot speed
93 points
Team: none
Range: 0 x 1
DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10957&unitid=12645&universeid=6
Rangeless and grounded, the original Superman
isn't nearly as super as we're accustomed to. But
don't discount him yet! Lots of early Leap/Climb
help him get to his target without any problems.
(Don't forget that L/C allows close combat attacks
against soaring or elevated foes.) A high 18 defense
with Invulnerability keeps him relatively safe on
that first click as well. Even if he's hit, he
retains very solid defense and attack values well
down his eight-click dial. Late-dial he gets Charge
to press the attack on weakened targets, and he
never loses Super Strength.
FEATS?
He qualifies for UNSTOPPABLE through his dial and
for VAULT for over half, so consider adding both --
they're cheap. If (and only if) you're fielding
another character with Super Strength, I recommend
RIP IT UP to keep Superman continually supplied with
objects. Finally, SHELLHEAD might be solid if you
plan to push Superman like I do.
THEMES/COMIC ACCURACY
Team him with Origin Batman, Origin Wonder Woman
and old-school JSAers (U Sandman, R Green Lantern, R
Wildcat, U Starman, LE Dr. Fate) for a Golden Age
theme. He bears the JSA keyword as well.
IN SUM:
With good mobility, damage, a pushable dial and
economical price, OG Supes is better than he looks
at first. Play aggressively and you might do well
with him.
RATING: 3 of 5. |
DrStrange86 |
Today's review is Superman
from Origin
Golden Age supes, back when
he was faster than a speeding bullet, able to leap tall
buildings in a single bound, and all the rest, you know it
He is Unique, 93 points, 0
range, 8 clicks of life, no AE, no team
Speed: L/C…then Charge…oops
Attack: Pretty consistent values, not bad, Super
Strength is useless until those charge clicks
Defense: Nice, 18’s back to back and not bad to heal
at end, I like, damage reduction whole time
Damage: Not bad, not bad at all, I like
The Good: High damage
Consistent attack
values
Good defense and damage
reduction down all 8 clicks
The Bad: No Superman team or range
Backwards movement dial
Super Strength is no good
without Charge or L/C
Feats: The standards apply, ICWO and Protected, but
there is nothing really that fits this guy
Overall: This guy is kind of a tough sell. Sure,
he has great damage and great defense, but he has no
movement or range. He is going to need a to be taxied up,
or maybe he can get to an opponent thanks to TK. The only
problem is that because the charge comes after the L/C, he
will probably never get the first attack, which he needs
because he is so front loaded. If the charge came first, he
would be a great piece…but he doesn’t, so that hurts him a
lot. I really don’t want to give this guy a bad review, but
I can’t see him really doing anything special in a match.
Constructed/Unrestricted: 2 / 5
Sealed/Draft: 2.5 / 5
Overall: 2 / 5
“Heroclix….they’re cool,
addictive, and available….the things practically sell
themselves.”
Need help? Send any emails to batmandx@aol.com.
-DrStrange86
|
Romanco |
Today's Click of the Day is
Superman
Unique from Origin
I really have no idea how this
reincarnation of Superman came around. Let's just look
at the dial.
He is 93 points;
Grounded; No Team; 0 Range; 1 Bolt:
# |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
|
10
|
10
|
9
|
9
|
9
|
8
|
8
|
8
|
KO
|
KO
|
KO
|
KO
|
|
10
|
10
|
9
|
9
|
9
|
9
|
8
|
8
|
KO
|
KO
|
KO
|
KO
|
|
18
|
18
|
17
|
16
|
16
|
15
|
15
|
14
|
KO
|
KO
|
KO
|
KO
|
|
4
|
4
|
3
|
3
|
3
|
3
|
2
|
2
|
KO
|
KO
|
KO
|
KO
|
Speed
-- Charge at the end of the dial? Powers are in opposite
order. I'll admit they are impressing numbers however.
Attack -- Ehh 10 doesn't feel
too awesome but four straight clicks of 9 really makes
up for it. A
full dial of Super Strength works
for me; you never know when you'll need it.
Defense -- I don't mind the mere
click of Invulnerability because another 18 follows it.
Endless Toughness will make Supes feel longer-lasting.
Damage -- Some big pops all the
way down until Supes can Charge. So by then an object
will be in his hands and the weak 2 damage won't matter.
Sculpt -- He looks ready
to blast through a brick wall.. and very easy to break
off his clix base.
Romanco's
Breakdown
~ Can't run and shoot
~ All values are very high for 93 points
~ No range
Strategy
Wait a while to send him into the battle.
When most figures can barely hit an 18 is the time to
kill. Snatch an object at the beginning of the game in
case the rest are used.
Put on In Contact to make that
defense a nearly-unstoppable 19. Protected if you want,
I guess. But the key with Superman is to spend as little
points as possible. The only thing he's lacking is move
and shoot. I wanted to review Superman because one of my
friends really likes him. And I see why he does. Worth a
shot!
Superman receives a
3.25/5.
Have a
good weekend!
|