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HeroClix "Click of the Day"


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Firelord - Infinity Challenge
Reviewed March 6, 2007

Rank Veteran
Point Value 97
Collector's Number 138
Rarity 5

 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

DrStrange86

Today's review is Firelord from Infinity Challenge

 

5 years of Heroclix, tons of expansions, sets, and of course….figures.  With the release of Origin, we go back to the origins of Heroclix…INFINITY CHALLENGE.

 

For this 500th review, we review the first truly broken piece in the game….Firelord.  He dominated the game back in the day, and was so available you couldn’t find a competitive game without him on a team.  Back then, we still had attack after taxi and flyers could carry flyers…so back then a vulture or booster gold were the perfect taxi’s to get them into position to let hell loose on your opponent.  With the new rules, introduction of feat cards and battle field conditions, and basically the whole new landscape…we take a look at how this powerhouse stands in the current game.

 

Since I am almost positive everyone will review the vet, I am going to go with the Experienced…since you save 16 points and have the same range, damage, defense, and basically the same attack.  Lets take a look

 

He is 81 points, 8 range 1 target, 9 clicks of life, a flier, and no team

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed - Wing

12

11

8

8

7

7

6

6

5

Attack

12

11

10

10

9

9

8

8

7

Defense

18

17

13

12

11

10

9

8

7

Damage

3

3

2

1

1

1

1

1

1


Speed:  High numbers to start…falls fast….no powers….not good by today’s standards

Attack:  High…ridiculous…you will never use the EE over RCE, pulse wave is lame with 1 damage

Defense:  Starts high but drops real fast…after the first two clicks you will get hit every time

Damage:  Starts high and stays good for 5 clicks…after that a lot of bare 1’s

The Good:  Very front loaded

      High numbers for attack

      Defense and Damage start ridiculously high for 81 points

      Crazy long dial for the points

The Bad:   Big glass jaw

     No movement powers is a HUGE hinderance

     Late dial…he is basically useless and a sitting duck


Feats:   Nanobots was made for him, he can always get back to the sweet clicks.  Protected is also a must, keeping him on his good clicks as long as possible is very important.  ICWO also works, for assuring a hit, having amazing damage, or just making the defense that much harder to hit.  Trick shot is also a must, because you better not have a piece like this be neutered because he can’t shoot at anyone.  Armor Piercing will also keep him doing damage in his later clicks.


Overall:    Well, if you play this game, you already know who this guy is and what he can do.  The thing that makes this an interesting review is how different the game has changed.  Without being able to be taxied then attack right after, it takes a lot more planning to get the most out of him.  First, you NEED a tk’er to get the use out of him that you want.  Also, you need pieces like lockjaw out there to tie up your opponent.  Firelord is not a piece that you can just throw out into the fray, you need to keep him back and keep him sniping.  Also, you can fit another great attacker (FF ghost rider, hawkeye come to mind) that can stay around and do some great damage with great movement.  Firelord has not been made obsolete, he has just been made a lot harder to use.  Be careful, if your opponent throws all he has at him, you will probably lose Firelord in one round.  If you use him right, he can still be devastating.  Back in the day, any version of Firelord would be a 5 star character.  These days, he is not that crazy.  He is 2 clicks of amazing, followed by 7 of alright and crap. 

Constructed/Unrestricted:  3 / 5

Sealed/Draft:  2 / 5 (you need to plan to be able to use him)

 

Overall:  3 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

~ Romanco ~
Today's Click of the Day is  Firelord
Veteran from Infinity Challenge
 
~ It is the 500th Review! I am the newest reviwer on Pojo and haven't been here long, but I hope I am still around when we get to the 1000th Review (if we ever do). For those who have stuck with this website I thank you for checking us out and enjoy the next 500 Reviews here on Pojo! ~
 
Firelord was a MONSTER back in the old days of HeroClix. He was so amazing, some tournaments didn't even retire him! But the rules have changed, and maybe Firelord isn't so good now? Lets see if he remains that monster he once was in 2002.
 
He is 97 points; Flier; No Team; 8 Range; 1 Bolt
 12    12   19    18     7    7    6    6    6    5    KO    KO
 13    12    11    10    9    9    8    8    7    7    KO    KO
 18    17    16    13   12   11  10   9    8    8    KO    KO
13    13    12    12   11   111    1    1    1    KO    KO
 
 Speed -- Stunning. 12 is faster than some Hypersonic speed guys. It's a shame he doesn't have Running Shot, but hey, couldn't make him THAT good right?
 
 Attack -- 13! The only figures with 13 around today are in the 200 point range, and Firelord is only 97 points! Everything does die down in a snap so watch out. Ending Pulse Wave works for me.
 
 Defense -- This is the best part about Firelord. Even though there's no damage reducers, 18 is very impressive, That surprising drop to 13 may look dreadful to others but it means he can be healed easily all the way back to the super clicks.
 
 Damage -- Not much to say here but WOW. 5 damage from range is incredible for the cost. Sadly everything withers away to pitiful 1's quicker than you think.
 
 Sculpt -- Very designed for a 2002 printed figure.
 
 Romanco's Breakdown
~ Has to move himself to the battlefield
~ 5 clicks deep, the amazing stats all die to degrating numbers
~ Super high speed, attack, defense, damage, but why couldn't his range be 10?
~ Lengthy dial
 
You have to be strategic when you play a Firelord. Force Field is a must to give some damage reducers. In Contact and Nanobots work well; Firelord costs so little you can punch that price up and it won't matter. The only problem is his greatest asset: lack of defense mid-dial to death. He's basically an easy kill or an easy heal. And with his slow speed I don't see a getaway for him.
 
I give Firelord a 4/5.
 
Email goes to mcromanco95@aol.com
 
"HeroClix are like roses: whether joy, or sadness, you are always caught to more."
 
~ Romanco ~
 
Dario Hey!! We reach the 500th review!! And the honor goes to one of the most popular heroclix ever… one who used to dominate… Firelord! He’s a R/E/V.

I’ll be doing the Vet., since vet.’s are usually my favourites. V. Firelord costs 97 points, and for those he has flight, no archenemy, no TA, 8 range 1 target, 10 clicks of health:

Stats:

Speed: 12, 12, 9, 8, 7, 7, 6, 6, 6, 5. No powers

Attack: 13, 12, 11, 10, 9, 9, 8, 8, 7, 7. Energy Explosion from the 1st till the 5th click, then Pulse Wave from the 8th till the last one.

Defense: 18, 17, 16, 13, 12, 11, 10, 9, 8, 8. 1st till 5th clicks have Barrier, 6th and 7th have Energy Shield/Deflection and that’s it.

Damage: 3, 3, 2, 2, 1, 1, 1, 1, 1, 1. RCE from the 1st till the 6th click.

Analysis:

His Speed sucks, clearly. This is the only department where high numbers mean absolutely nothing without some powers. At least he has that range to help

His Attack values are sky-high. They’re great for hitting anything, and when you consider that’s doesn’t reach the 100 points that’s even more impressive. His powers are a different thing, however: EE means nothing without multiple targets… and even then, it’s far from being cool. Pulse Wave at the end doesn’t suck at all, but it’s too common nowadays to grant this guy extra points.

His Defense starts awesome… but drops to amazingly low numbers amazingly fast. There are no damage reducing abilities and I don’t see why you’d want to use Barrier with this guy. ESD means nothing there, and it’s available only for 2 clicks.

His Damage is very sweet the first 4 clicks, since he will be using RCE every time (he doesn’t have Running Shot or any other thing that would make you not use it). Hitting for 5 and 4 is great… but then it drops too fast; besides RCE can be Outwitted.

Conclusion: Upon a first quick glance, he still looks impressive. When you give it a second thought, you realize you don’t need to worry too much about this guy. Basically, with the rule that makes you wait till the next turn if you’ve just been carried and the lack of move and attack, hothead here is too slow to be too dangerous. Other problem of his is his hyper low defense after the first 3 clicks, and his lack of damage reducers. Yes he’s really easy to heal, but with the changes to healing and the fact that he’ll take all the damage of every blow, it’ll be really easy to vanish him from the battlefield once he’s taken 2 clicks of damage. There’s another thing against him, then: he CAN’T be pushed. At all.

You can look at him this way: he’s the strongest pog ever; and a pog that has some sort of chance of still existing on the field after one hit… Is he worth 97 points? I’m not sure… he can be played effectively, since in a 300 points match he’ll be drawing all the attention, yet you’ll still have some other dangerous options (200 points of room is plenty for that). But you make a mistake, and you’re done. And even if you don’t, a smart opponent with a regular good team will make you sweat a lot.

Rating: 3/5. He’s the strongest pog ever, after all ^_^

"YES FORCEBLAST! NOW I CAN WIN!"

This is Dario, mails to

darioferni@hotmail.com

 


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