Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page


Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports


Resources
Inventory Spreadsheet

Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

HeroClix "Click of the Day"


Image from heroclix.com

Batman & Robin
Justice League

Reviewed 10.18.2007

Average Rating: 2.0

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

DrStrange86

Today's review is Batman & Robin from Justice League

 

Hey folks, sorry I’ve been a little lacking on the reviews lately, but my school schedule is killing me.  My reviews might be a little more sporadic but I will try to get in as many as I can. 

 

Batman and Robin….nope….never heard of those guys

 

It is a Unique (rare), 138 points, 6 range 2 targets, 9 clicks of life, a Duo figure, and Batman team

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed

9

9

9

8

8

8

7

7

7

Attack

10

11

11

11

10

9

9

9

8

Defense

17

16

17

16

17

16

15

15

14

Damage

3

3

2

2

2

2

2

2

2


Speed:   I would have like to see the charge up front, but I guess it is good for when they are trying to position themselves near b&R and you can move right in

Attack:  Nice and consistent, never really bad, smoke could is only so useful, incap with 2 targets is nice though

Defense:  High from range, but that only really helps against Ultimates/Superman team pieces since you will probably be in hindering most of the time.  CR when up close is always cool, willpower is nice, and toughness keeps him alive a bit at the end…not bad

Damage:  Uh oh, the duo rules says you can make 2 separate attacks, but the second time you reduce the damage by 1.  That is not good when you top out at a 3 damage.  Sure, the outwit can make sure the little damage you are doing will go through, CCE I don’t think works with the duo attack, and perplex always helps

The Good:  Duo Figure

      Great attack numbers

      Decent defense numbers

      2 targets – double incap

      Batman team

      Lots of outwit and some perplex

The Bad:   6 range is limiting

     Charge might be useful when it comes in, or you might be tied up by then

     Low damage, low for a 138 points piece, even worse since it’s a duo


Feats:   Dissent or thwart work good, protected and nanobots are standards that help


Overall:    Here is a piece in which I have a lot of likes and dislikes.  I love the attack values, the team, the outwit, and the double target incap.  I also like the fact that he is a duo, but hate the once again low damage, then thing that made Cap and Bucky unplayable in my mind.  Sure, there is more damage here, and the outwit helps it go through, but since this guy is your main attacker, he NEEDS to be a big hitter.  This guy is not, and that cripples his usability.  He is not awful, but just not worth the investment, and would work best in fun games.

Constructed/Unrestricted:  2.5 / 5

Sealed/Draft:  1.5 / 5

 

Overall:  2 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


Copyright© 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.