Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Rurouni KJS
Yes, we screwed up. Both my and
DrStrange86's reviews of Icicle from JL were wrong.
Just flat-out WRONG. His was based on bad info from
WizKids' site, but mine was based on bad info from
my head. :)
Here, then, is a proper re-review of Icicle.
Rookie Icicle
boot speed
72 points
Team: Injustice League
Keywords: Injustice Society
Range: 6 x 2
ANALYSIS:
Starting with a 9 Attack Value, 17 Defense that
immediately drop from there, lacking a good team
ability and having no move & attack ability, Icicle
is crud in terms of pure stats for 72 points. That
is, until you read his first Special Power, "Copcicles,"
which gives him both Barrier and the ability to give
an action token to any enemy adjacent to three of
the Barrier tokens.
Free Incap without an attack roll? Yes, I'll take
it!
Almost makes me wonder why he has natural Incap on
his first three clicks for. Then I realize that
without this expensive power, Icicle would be cheap
enough to field en masse and we'd see nothing but
multiple-Icicle + pogs teams in Wizard Worlds
tournaments for the next two years.
Why pogs? Because his second Special Power gives him
Mastermind, making him a pretty tough KO. Late-dial,
he loses his Special bells & whistles in favor of
normal Barrier and Plasticity.
As good as Copcicles is, it's limited by his
mediocre
6 range. Sometimes it might be better to use it as
regular Barrier until a free-incapacitate
opportunity comes up. As dangerous as this power is,
you probably won't have to wait to long before a foe
comes to get rid of it. Keep cheap bystanders around
and Icicle will be around to freeze up many a foe
before falling.
FEATS?
STUNNING BLOW is a good fit for a double-target
Incap figure like him, but frankly you're only going
to use it if Copcicles is unavailable. Which is why
this card might not be a bad idea; an enemy
Outwitter is going to nerf Copcicles every chance he
gets if he's smart.
ETC.
Unfortunately (but appropriately, since he's
basically a powered-up street punk) the fact that
Icicle doesn't have natural Mastermind disqualifies
him from some of the more powerful recent
Mastermind-based feats.
IN SUM:
This character might have the best Special Power in
the game. The ability to damage Impervious foes
without a die roll (or feat help) is huge, and is
enough alone to make Icicle a must-play if you can
field enough fodder to keep him alive.
RATING: 3.5 of 5. He'd be broken if he were cheaper,
or if his range were longer.