Today's review is Zauriel from Justice League
No idea who this is, whoclix time…or the back of the card
He is a rookie(uncommon), 117 points, 6 range 1 target, 7
clix of life, a flier, JLA team
Speed: 2 of charge…not great, but at least high numbers
Attack: Decent numbers, but I wish the 11 was in
front. Pulse wave and charge does not work, BCF could help
on most of the clicks, EE is useless on him, and psy blast
could be good for killing someone off
Defense: Stays about a 17 the whole time, Toughness
keeps him around, Defend can have him being useful, and
Regen always helps
Damage: Exploit weakness works with charge, and
perplex always helps
The Good: High defense
Perplex
High movement charge
Decent attack numbers
Defend could help
The Bad:
Bad power combinations
Limited attack ability
1 target EE
6 range is limiting
Low damage
Short life for the points
Feats: Protected and nanobots works best
Overall: Alright, this is a tough call for me. This
is a piece that I would actually really like to use, he just
is not that competitive. He seems really fun, because his
huge movement and decent attack can make that 3 damage go
trough. Defend can help, and perplex always helps. He is
just a secondary attacker though, and for 117 points that
just does not work. Use him only in higher point games.
Constructed/Unrestricted: 2 / 5
Sealed/Draft: 2 / 5
Overall: 2 / 5
“Heroclix….they’re cool, addictive, and available….the things
practically sell themselves.”
Need help? Send any emails to batmandx@aol.com.
-DrStrange86 |