Today's review is Granny
Goodness from Justice League
Here is one of Darkseid’s
main people, people have been wanting this clix for
basically forever.
She is Unique (Rare), 158
points, 0 range, 9 clix of life, and anti superman team
Special Power
Damage – Disciplinary
Motivation – At the end of your turn, if GG is adjacent to a
friend character that has an action token on it, you can
roll a d6. On the result of a 3-6, deal the target 1
unavoidable damage for each token and remove the tokens; on
a 1-2, deal 2 damage for each token and remove the tokens.
This can only be used once per turn.
Speed:
2 of charge and a lot of flurry…not bad…reminds me of
sub-mariner in FF
Attack: Nice numbers the whole time, cant complain
there, charge and SS work fine
Defense: Some damage reduction, and willpower with
low numbers could hurt
Damage: All them 3’s are not so good for the points,
and battle fury sucks. If you absolutely NEED to get
another action off with a piece the next turn, the power
could come in handy…but has a price
The Good: High attack numbers
Some damage reduction
Power COULD come in
handy
Charge and Super
Strength
The Bad: Power hurts friendlys
Battle fury
Only 2 clicks of charge
Flurry with 2 damage
Willpower with low
numbers
Only doing 3 damage with
no object
Not many cheap wildcards
to use that power with
Feats: Ugh, nanobots works late dial, but cant get
back to the charge clicks. Nanoarmor could help out
though. Fortitude I guess if you don’t want to take pop
shots from low damage pieces with outwit
Overall: Well, here is a piece that has her ups
and downs. For one, she needs a cheap, wildcarding taxi to
get the use out of her team, so rookie triplicate girl is a
must to carry her around to use outwit. Next, her power
could really hurt a piece of yours. You don’t need to use
it, but it could come in handy. I do not like the base 3
damage the whole time, or the fact that she only has 9
clicks. The ending willpower hurts more than you would
think, because her low defense will mean she will be getting
hit left and right. She does have good attack numbers
though, and doesn’t completely crap out thanks to flurry.
She is a tough piece to get a lot out of, but if used right
could do big damage. Not an amazing piece, not horrible
either. If she was maybe 120 points, she would be great.
Constructed/Unrestricted: 2.25 / 5
Sealed/Draft: 1.75 / 5 (lack of cheap wildcards here)
Overall: 2 / 5
“Heroclix….they’re cool,
addictive, and available….the things practically sell
themselves.”
Need help? Send any emails to batmandx@aol.com.
-DrStrange86
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