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HeroClix "Click of the Day"


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Steel
Origin

Reviewed 05.01.2007

Average Rating: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS I had to skip last week's reviews for fear of going into a totally grouchy rant about such premature or needless reviews when there are plenty of figures in Origin left to analyze.

Oops, I guess I just did.

Anyhow, here's one of Origin's key remakes, STEEL.

Let's see if the dials are as good as that sweet-looking sculpt.

Rookie Steel
wing speed
116 points
Team: Superman Ally
Range: 6 x 1

DIAL:

http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10949&unitid=12637&universeid=6

Rookie Steel is a pretty standard flying brick. His stats are just OK for the points: his range is a mediocre 6, his move+attack is limited to Charge, his Attack Value starts at 9 and slips to 8 for the last three of his seven clicks. And yeah, seven clicks seems a bit short for a 100+ pointer, but he does sport damage reducers throughout. The good news is that his Defense Value spikes to a high of 17 when he loses Invulnerability, Quake and Close Combat Expert to gain Toughness, Super Strength and Outwit. The last power could work well with his anti-Stealth team ability; in fact his mid-dial isn't bad at all. It might be worth pushing him early on to get there.

FEATS?

None really cry out to be used on him aside from most of the "one size fits all" variety like IN CONTACT WITH ORACLE, PROTECTED, or ARMOR PIERCING.

THEMES/COMIC ACCURACY:

Fitting of the down-on-his-luck genius

engineer-cum-construction worker who, inspired by Superman's example, built a powered armor in his brownstone basement. Tony Stark, eat your heart out.

IN SUM:

Rookie Steel doesn't really excel at anything. He's not bad, but not real good.

RATING: 3 of 5. Field him with at least one wildcard to use his TA.

 

=========================================

Experienced Steel
wing speed
138 points
Team: JLA
Range: 8 x 1

DIAL:

http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10950&unitid=12637&universeid=6

Exp. Steel's 22 extra points buy a better average AV across the board and an extra click of life. The tradeoff is the loss of the anti-Stealth Superman Ally TA for the less-useful JLA free move. Starting with Quake instead of Super Strength is also a heck of a downgrade. For these reasons, E Steel might be best used at range to Perplex teammates until he reaches his range-heavy 2nd and 3rd clicks. An improved range of 8 would do his Range Combat Expert well, and Force Blast + Super Strength can give him options up close.

Later in his dial he switches to a more close combat focus with Charge+Quake before ending with more Perplex. A full load of Invulnerability and Toughness give him some survivability, too, especially with his DV spike.

FEATS?

ARMOR PIERCING can give him the most for his Quake clicks. REPULSOR might be good for his two Force Blast clicks, as would TRICK SHOT on the same two slots. A fair amount of 2 damage clicks make NANOBOTS a pretty good fit.

THEMES/COMIC ACCURACY:

This is JLA Steel, with his fancy new hammer that hits harder the further he throws it. He really ought to have Running Shot.

IN SUM:

Very solid figure. Use his Perplex for all its worth!

RATING: 3.5 of 5.

=========================================

Veteran Steel
wing speed
164 points
Team: none
Range: 10 x 1
DIAL:

http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10951&unitid=12637&universeid=6

The range boost to 10 is GREAT. Give him a 19 DV in hindering terrain and use him to snipe at enemies until he can Charge for big damage with Super Strength. Then, don't be afraid to push for a KO, because his AV spikes from a starting 10 to 11 and never sinks below 9. His damage is also excellent throughout, and his defense spikes to 17 TWICE down the length of his nine clicks, even if his reducers quit after only seven. Ending with Outwit and 4 damage can be a rude shock for opponents.

FEATS?

He doesn't need one, except maybe NANOARMOR to protect against Hypersonic Meteorites and such.

THEMES/COMIC ACCURACY:

Not sure how accurate this Steel is. Is this his Steelworks suit, or his Our Worlds At War "Aegis"

armor? Who knows. Theme him up with his niece Natasha (the Legacy giant Steel) or Superman. And there is no one better for bizarro (dials played backwards) games.

IN SUM:

Great stats and virtually no wasted points makes for an affordable tentpole for 300-point games.

RATING: 4.5 out of 5. You're going to see him in Wizard Worlds after this summer's retirements, I think.

DrStrange86

Today's review is Steel from Origin

 

Sorry about the confusion last week.  We were going to review Steel on Friday, but a fan request came in, so we pushed him back a bit.  That’s right the fans come first here on Pojo.  Now we review probably one of my favorite pieces from Origin, Steel.

 

The old rookie steel was the go to piece to have anti-stealth on your team.  None of them were really offensive pieces, and even he was chincy for the 61 point investment.  Now we have a new representation, all with a much better sculpt, and MUCH better stats.  He is also the ultimate go to piece for a Bizzaro World scenario (dials start on last click and go backwards).  Don’t believe me? Use him and enjoy, I know I did.

 

The best of the three is the Veteran

 

He is 164 points, 10 range 1 target, 9 clicks of life, no AE, a flier, and no team

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed - Wing

10

8

8

6

9

8

8

8

7

Attack

10

10

11

11

10

10

9

9

9

Defense

18

17

16

17

16

16

15

17

17

Damage

3

3

3

4

4

3

3

4

4

 

Speed:  4 of charge, I would have liked to see maybe one of running shot

Attack:  Wow, tops at an 11 and never gets below 9, for 164 points that is awesome.  He will always be dangerous

Defense:  I love me 18 defenses on a flier, meaning in hindering that is a 19.  It stays high the entire time.  He is impossible to heal at the end, but at that point in the game no one is going to be hitting a 17 defense

Damage:  Always stays good, with abilities to make it even better, wait, do I see the ability to do 6 damage? Hello!! Ending outwit with those stats is amazing, too bad it isn’t frontloaded too

The Good:  Always dangerous

      10 range

      High defense and damage reducers

      High damage potential

      Power combinations work

The Bad:   Charge is alright, but running shot would have been much better


Feats:   Protected helps, Shellhead works great because he is so pushable, Mercenary can give you a team ability if you so wish


Overall:    WOW, I LOVE THIS CLIX.  He is a monster, with the stats that keep him really dangerous throughout the entire dial.  He is no Ultimate Thor, but he is close, damn close.  In fact, he could be the new Thor, if only he had the anti stealth team ability.  I used him in my last bizzaro match, and he never took damage.  The most he was hit down was onto his first toughness click from the end because of a push and another push from protected.  He really is that monstrous.  From the front, he is a monster.  The attack is high, the damage is high, the defense is high, I really like him.  The fact that he is mainly close combat can be a problem to some, but you have the points for any TK piece you choose, so it really is not that big of a problem.  He can take a hit and keep on swinging, and he can do it for his whole dial while dealing tons of damage. 

Constructed/Unrestricted:  4.5 / 5

Sealed/Draft:  4 / 5 (Mon-L, Shazam, and Supergirl’s HSS will get him)

 

Overall:  4.5 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


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