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HeroClix "Click of the Day"


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Mister Mind
DC Origins

Reviewed 05.15.2007

Average Rating: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Unique Mr. Mind

boot speed

68 points

Team: Superman Enemy

Keywords: "Animal," "Monster Society of Evil,"

"Psychic"

Range: 8 x 1

Archenemy: REV Shazam (Origin)

Dial:

http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10918&unitid=12606&universeid=6

Let's get the bad news out of the way: his movement and damage top out at 4 and 0 respectively, he only has four clicks of life, and he's nearly 70 points.

The good? First, he's a mind controller with a decent range and attack value. Second, he's a tournament-legal Superman Enemy under 70 points, which leaves plenty of room for effective wildcards to use the team ability-granted Outwit. Third, he's a Perplexer for his whole and thus a boon to your team (and a surprise attacker). Fourth, he starts with a 19 defense and ends with a 17, so he's never an easy kill despite the short life. Finally, he has Willpower for most of that dial, giving him a bit more flexibility.

FEATS?

With his short dial, you can't afford to take feedback clicks, so use MENTAL SHIELDS if you think there's any chance of running up against high-point foes. COMPEL could also prove quite useful, especially on a small team that needs the extra action it can grant.

NANOBOTS is nasty on him.

ETC.

He's got the "Animal" keyword. It remains to be seen who else will get it besides Animal Man. He's also about the only Captain Marvel enemy to make into clix form (thus the AE status). The "Psychic" keyword could make him part of a fun cadre of fellow Mind Controllers like Prof. X or Karma.

IN SUM:

Team this bug in a jar with a flying wildcard ('cause he NEEDS a taxi) and he'll likely be worth his cost for the Outwit and Perplex alone. Alone, he's not much, but Heroclix is about teams and he's a great team player.

RATING: 4 of 5.

DrStrange86

Today's review is Mister Mind from Origin

 

Today we get the old school Captain Marvel villain who is a little slug with a lot of brain power.  He has shown up recently in 52 and is also the most cost efficient Superman Enemy we have had in a long time.

 

He is Unique, 68 points, 8 range 1 target, 4 clicks of life, AE (Shazam), and Superman Enemy

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed

4

4

3

2

Attack

10

9

9

8

Defense

19

18

17

17

Damage

0

0

0

0

 

Speed:  Mind Control with one target with low numbers, if it wasn’t for the Mental Shields card that would be worse than it is

Attack:  Not bad values for the points, especially considering the team ability

Defense:  WOW, really high.  The willpower will work wonders.

Damage:  uh oh…0’s.  Perplex whole dial helps though.

The Good:  Huge defense

      Full dial perplex

      Decent attack values

      8 range never hurts

      The go to piece to use superman enemy team

The Bad:   Short dial

    Low movement

    No damage


Feats:   Mental Shields is a must, get the most out of his mind control that you can.  Compel could work too, allowing your main attacker to attack 2 times in one turn for the price of a click of life is awesome.  It could help Cyborg Superman actually do something.  Protected is also a must, you need to keep that high defense as long as possible.  ICWO can also give him a massive 20 range.  Personally, I would just go with shields and protected.  Nanobots can help him too, but he is not really a piece to throw a ton of feats on.


Overall:    I like this piece a lot.  The way to play him is with protected, mental shields, and a cheap wildcarding taxi.  Rookie triplicate girl is probably the best for this.  Taxi him out, let him outwit your opponent and then perplex up your guys, or even perplex down a defense.  Next turn, use the willpower to mind control the main attacker without taking any damage (thanks to mental shields).  He is probably the most cost efficient superman enemy we have seen in a long time, probably since the lexcorp suits.  He is also a fun piece to play, and in the end, isn’t that what this game is about?

Constructed/Unrestricted:  3 / 5

Sealed/Draft:  2.5 / 5

 

Overall:  3 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

~ Romanco ~
 Today's Click of the Day is  Mister Mind
Unique from Origin
 
So I looked up to see who Mister Mind exactly is and under his powers I read "the ability to spin super strong silk at high speeds". And this guy is Shazam's arch-nemesis?
 
He is 87 points; Superman Enemy Team; Grounded; 8 Range; 1 Arrow
# 1 2 3 4 5 6 7 8 9 10 11 12
4 4 3 2 KO KO KO KO KO KO KO KO
10 9 9 8 KO KO KO KO KO KO KO KO
19 18 18 17 KO KO KO KO KO KO KO KO
0 0 0 0 KO KO KO KO KO KO KO KO
 
 Speed  -- Mister Mind wouldn't be in the frontline of a war with those numbers. But he's not supposed to be; all Mind Control is fine with me since 8 Range is okay.
 
 Attack  -- I like 10 and there really isn't a significant drop down the dial.
 
 Defense  -- It must be a first in Pojo to have two figures with 19 defense reviewed consectutively. Willpower only makes Mind Control more dangerous. Don't worry about healing him; with one hit you're gone.
 
 Damage  -- Full-life Perplex. And he might not even have to use it on himself!
 
 Sculpt  -- Where's the super-strong silk?
 
 Romanco's Breakdown
~ Pretty much dead in one hit
~ 19 defense is a tough shot to overcome
~ Perplex can make 20 defense
 
Strategy
I might get rid of this part of my review because it is clearly obvious what to do every single time. MIND CONTROL.. that's all he can do anyway.
 
~ What a fun piece to play. I'm really enjoying this Origin set. Protected, anything else you want.. ICWO in big games I guess to ensure a 21 defense. As long as you can overcome high attack values, the silk-spinning insect in a clear tube will be a blast! ~
 
I give Mister Mind a 3.5/5.
 
 Green Lantern from Origins reviewed NEXT!
~~  Romanco           mcromanco95@aol.com.
 


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