Rookie Cyborg Superman
wing speed
133 points
Team: Superman Ally
Keywords: "Metropolis," "Robot"
Range: 8 x 1
DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10880&unitid=12568&universeid=6
ANALYSIS:
For 133 points, you'd expect more than just one
click of 10 Attack Value. You get none: just three
of 9 and 8, and a pair of 7s right down the line.
That, along with no move+attack powers, stinks. His
opening Super Strength doesn't mix well with his
opening Energy Shield/Deflection, either. At least
it works OK at range, which is how CyberSupes here
should be used thanks to his anti-Stealth TA (but
too bad he doesn't get Range Combat Expert until his
AV slips to 8). If he takes a lot of damage,
Mastermind is there to help. Shape Change helps his
survivability on both ends of his dial.
FEATS?
CAMOUFLAGE is great on any 'clix with opening Shape
Change. IN CONTACT WITH ORACLE is best reserved for
figures like him who really need the help.
ETC.
One of four faux Supermen to "reign" while the real
Superman was dead, he could join R Steel (Origin)
and R Superboy in such a themed team.
IN SUM:
Quite underwhelming, he needs fellow wildcard
snipers to leverage his TA (since he'll be stuck at
range most of the time) and cheap passengers to use
as late-dial Mastermind fodder. That's a lot of
points to make him just playable.
RATING: 2.5 of 5. Use in theme teams only.
================================
Experienced Cyborg Superman
wing speed
174 points
Team: Superman Enemy
Keywords: "Robot"
Range: 8 x 1
Archenemy: n/a
DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10881&unitid=12568&universeid=6
ANALYSIS:
Although his AV starts at the same uninspiring level
as the Rookie's, the unveiled Experienced sees his
stats rise and hold fairly solid for much of his
dial. A much more solid piece, Invulnerability, 4
Damage, Exploit Weakness, Psychic Blast and
Regeneration all adorn multiple slots.
The downside is the enduring lack of move+attack
abilities and the loss of opening Shape Change.
You'll push to use it on clicks #2-4 anyway (since
his AV rises), but...still. Now a bonafide Superman
Enemy, he's going to need a teammate to make use of
that already-costly TA's Outwit ability.
FEATS?
AUTOMATIC REGENERATION for his three clicks of the
power is mandatory.
IN SUM:
High-point Superman Enemy figs are cumbersome, and E
Cyborg Supes is no exception. His stats need to be a
tad higher to be the tentpole he's priced to be,
especially since he needs a supporting wildcard.
RATING: 2.5 of 5.
================================
Veteran Cyborg Superman
wing speed
220 points
Team: Superman Enemy
Keywords: "Manhunters," "Robot"
Range: 8 x 1
Archenemy: n/a
DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10882&unitid=12568&universeid=6
ANALYSIS:
The good? He gets Shape Change back on his first
click for better damage avoidance. He also starts
with his peak AV of 11 and Running Shot, meaning he
can finally be offensive. With the requisite
teammate in tow to activate his TA, he can be quite
the force.
The bad? His stats slide slowly but steadily down
his dial, especially his defense numbers. There's no
second wind here. And let's not forget that you're
probably sinking an additional 25+ points to make
his TA work.
FEATS?
CAMOUFLAGE works again as insurance against most
range attacks. AUTO REGEN, again will make him a
slightly harder KO.
IN SUM:
Same problem as the Experienced, but even more
cumbersome. At his price, he needs to be able to
handle his weight class, but can't quite do it.
RATING: 2.5 of 5. |