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HeroClix "Click of the Day"


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Wonder Girl
Origin

Reviewed 05.31.2007

Average Rating: 2.38

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Rookie Wonder Girl
wing speed
54 points
Team: JLA
Keywords: "Teen" "Young Justice"
Range: 0 x 1

DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10967&unitid=12652&universeid=6

ANALYSIS:
This is young Cassie as a Young Justice noob. And boy, is her "rookie" ranking an apt one. A peak 8 Attack Value? Poor. Flyer with Combat Reflexes as her sole defense? Poor. JLA team ability? Poor. Flurry on the back half of her dial? Poor, since she's going to miss so often with that putrid 7 or 6 AV. Don't use her for anything other than Young Justice themes, or if you simply MUST have that oh-so-vital free JLA move.

FEATS?
OK, there is one bright side to a dial of Combat Reflexes, and it's that she can use VAULT all the time. And yeah, she could also use DAMAGE SHIELD or HEIGHTENED REFLEXES, but she's too pricey as it is.

ETC.
A shame she isn't painted right, with the black halter instead of the red one.

IN SUM:
Bad as she looks, she's not as awful as some lite bricks we've seen over the last few sets. Compare her to Sinister's Rookie Meggan and she positively looks overpowered. But still...

RATING: ...1.5 of 5 is all babygirl here rates in my book.

================================


Experienced Wonder Girl
wing speed
87 points
Team: Titans
Keywords: "Teen" "Teen Titans"
Range: 6 x 1


DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10968&unitid=12652&universeid=6

ANALYSIS:
OK, so Rookie Wonder Girl was a bust. The Experienced?
She gets a decent starting AV and damage reduction to at least be minimally playable. Some Running Shot mid-dial will net some extra use out of her, although her AV slips at this point. A back end full of good melee powers like Super Strength and Close Combat Expert and Willpower are nerfed by her AV slipping even further.

FEATS?
DAMAGE SHIELD works on every click but her first.

IN SUM:
She's not BAD, but she's only good for Titans themes and then only if you're really short on points and you need a flying brick.

RATING: 2.5 of 5. She's better than Troia, at least.

================================

Veteran Wonder Girl
wing speed
116 points
Team: Titans
Keywords: "Teen" "Teen Titans"
Range: 6 x 1


DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10969&unitid=12652&universeid=6

ANALYSIS:
The Vet is a huge boost thanks to a 10 AV and Invulnerability to start. After she Charges with her Super Strength, she gets a long run of Flurry to help her finish off whoever she alpha-struck. She then can shift to Psychic Blast mid-dial with a decent 6 range.
Her AV slides to 8 only on her latter half, unlike her cheaper versions. Incap isn't the best power, but maybe she can make it work. Watch out for a pair of Battle Fury clicks in the #3 and #6 spots.

FEATS?
DAMAGE SHIELD again works all the way down, and might be worth wearing since she's a melee fighter.

ETC.
Nice sculpt shift for the vet as the One Year Later Wonder Girl has a propensity for blue jeans like her dead boyfriend Conner Kent.

IN SUM:
What's this? The Teen Titans get a decent brick at last. She's a bit top-heavy, but...

RATING: 3 of 5 is a fair rating, I think...and she might do better than that for ya.
DrStrange86

Today's review is Wonder Girl from Origin

 

Cassie Sandsmark is the second wonder girl.  She graduated from young justice into the titans after the death of Donna Troy.  She started a relationship with Superboy, and was there when he died in Infinite Crisis.  She then joined a cult in 52…and I am not sure what she is doing now.

 

The rookie’s opening 8 attack is awful, and the vet has numbers that are just not good enough for the points.  The best of the three is the experienced. 

 

She is 87 points, 6 range 1 target, 7 clicks of life, a flier, no AE, and a Teen Titan

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed - Wing

8

8

8

6

7

7

7

Attack

9

9

8

8

8

7

7

Defense

17

16

16

15

14

14

14

Damage

3

2

2

3

3

2

1


Speed:  Charge and Running Shot, not bad…like the running shot first better but with the powers I guess it works

Attack:  Low, but the combos work

Defense:  Average values, CR on a flier never works, willpower to run away helps

Damage:  Stays pretty high the whole time, cant complain

The Good:  Able to do some decent damage whole time

      Power combinations work

     

The Bad:   Nothing is really special about her

                     Numbers overall are pretty low

                   Very easy to take out

                     Titans team is only useful on theme teams


Feats:   I wouldn’t use any, no need to drive her point cost up more


Overall:    Well…with a heavy object she can do 5 damage on her first click.  Her damage stays high the whole time, and the movement isn’t bad.  The only thing bad is the attack, which you will need to be lucky to hit with the whole time.  For 87 points, that is not good at all.  If you like the character or are playing a titans/young justice team, use her.  If not, stay away.

Constructed/Unrestricted:  2 / 5

Sealed/Draft:  1.5 / 5

 

Overall:  2 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

Dario In this occasion it’s the turn for Cassie, Wonder Girl. She took that role after Donna Troy and became an important part of Teen Titans. It’s quite nice to her make way into this game. It’s not that nice the fact that none of his version (R/E/V) is good. I’ll be doing the Veteran; the other 2 aren’t much more than cheaper, watered down versions of the veteran anyway.
So, she has flight, no Archenemy, Teen Titans TA, 8 clicks of health and 6 range 1 target:

Stats:

Speed: 8, 10, 9, 8, 8, 8, 7, 7. First 2 clicks have Charge, the next 4 have Flurry.

Attack: 10, 9, 9, 9, 8, 8, 8, 7. Super Strength for the first 3 clicks, then it switches to Psychic Blast for 2 clicks, and it turns into Incapacitate till the end.

Defense: 17, 17, 16, 16, 16, 15, 15, 14. First click has Invulnerability, then follows Toughness for 3 clicks, then 2 clicks of Willpower and the last
2 have Combat Reflexes.

Damage: 3, 3, 3, 3, 2, 2, 2, 2. First 2 clicks have CCE, 3rd and 6th clicks have Battle Fury.

Analysis:

Her Speed is ok, I guess. Some front loaded Charge will allow her (with the help of a TKer, of course) to run up to an enemy and land the first blow, which is very important in her case. Flurry keeps her dangerous.

Her Attack is so-so. I wish she had at least a second 10… so, not bad, but less than stellar values. Super Strength is nice to have with Charge.
Psychic Blast is always good, and the fact that she has it at the same time that Flurry gives you options. Incapacitate sucks with 1 target.

Her Defense is decent. Ok values and keeps relatively high. She won’t be healed though. I’m not sure about a second Invulnerability click, but one or even 2 extra Toughness clicks would have been good for her. As it is, I kinda feel it’s not enough. Willpower is nice where it is, though she has 8 attack value at that time. Combat Reflexes on a flyer is almost like no powers 50% of the times.

His Damage is not too bad, although that couple of clicks with Battle Fury might bother you.


Conclusion: I don’t think there’s much left to be said about her. She’s a
regular brick, pretty much. While there’s not a specific weakness on her,
there’s neither a specific strength. Go with her if you like her a lot and
think you can play her effectively, or in Teen Titans teams (although even
there you have Superboy to compete for her position)

Rating: 2.5/5.

“YES FORCEBLAST! NOW I CAN WIN!”

This is Dario, mails to

darioferni@hotmail.com


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