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HeroClix "Click of the Day"

Dawnstar - DC Crisis
Reviewed 04.xx.2008 - Average Rating: 3.88

Romanco Today's Click of the Day is...
 
DAWNSTAR
Points: 60
Range: 0
Team: Legion of Super Heroes
Arrows: 1
Movement: Fly
Rarity: Uncommon
Set: Crisis

 

# 1 2 3 4 5 6 7 8 9 10 11 12
10 10 9 9 9 8 KO KO KO KO KO KO
9 9 8 8 7 7 KO KO KO KO KO KO
16 16 16 15 15 14 KO KO KO KO KO KO
2 2 2 2 1 1 KO KO KO KO KO KO

SPECIAL POWERS
- Speed: Dawnstar can use Hypersonic Speed [but only option 1].
- Attack: Quarry -- Choose an opposing character. Modify attack values by +1 when Dawnstar and all friendly characters attack this opposing character [the quarry].

 SPEED  -- Hypersonic Speed is always fun to see. Using solely HSS option 1 won't be much of a hinderance to your strategy. Dawnstar's numbers are very consistent.

 ATTACK  -- That special power is incredible! Feeling nervous about hitting Mister Miracle with his powerful 19 defense standing mighty? Make him your quarry. I don't predict many successful blows coming from Dawnstar, but the special power is useful nontheless.

 DEFENSE  -- Average stats. Ending Willpower aids your pursuit for some objects to Nanobots.

 DAMAGE  -- The weakest area of the dial is the most important area. Even with high attack and speed, you can't hurt an opponent without strong damage values.

 SCULPT  -- The "wind" around her legs look like swirly ice cream.

 FEATS?  Armor Piercing is a must. Nothing else.

Without that Quarry special power, she almost feels worthless. The benefit you gain from Quarry is tremendous. Add in some Hypersonic Speed and Wildcard team ability, and we've got ourselves a well-rounded, inexpensive figure.

Dawnstar recieves a 3.25 out 5!

~~ Seth R. (mcromanco95@aol.com)
 
Rurouni KJS

 

Experienced Dawnstar

wing speed

60 points

Team: Legion of Super-Heroes

Keywords: Future, Legion of Super-Heroes, Teen

Range: 0 x 1

DIAL & CARD:

http://www.wizkidsgames.com/heroclix/dc/figuregallery.asp?unitid=13809

STRENGTHS:

First off, she's got "Tracker," a lite version of the best power in the game, Hypersonic Speed (option 1 only). HSS flight is always strong. Even better, she has Willpower, so she can move up (but out of retaliation range), then push freely to hit anyone she can reach. This makes her a great first-strike character or harrasser to support figures in the backfield.

She's also a wildcard, which makes her even more versatile. But her best feature is "Quarry," which allows her to pick a single enemy character before the game starts and give her whole team +1 Attack against that target as long as she's got the power. It's like a permanent Perplex to AV and is HIGHLY useful. All for 60 points? Yes, please.

WEAKNESSES:

Her soft 16 DV isn't great, but her wildcard status and HSS-lite should be all the defense she needs. Her damage is also very low, so she can't take much out on her own.

CARDS?

ARMOR PIERCING completely offsets her damage issues.

NANOBOTS can work too, but using both makes her too much of your team. Stick to AP alone unless you really need her to stick around for her Quarry power.

IN SUM:

Support fig, 2nd-line attacker, harasser, taxi...Dawnstar can fill a multitude of roles on any team.

RATING: 4.5 of 5. With Armor Piercing, she's almost too good. If AP retires for good, though, she loses a full point.

 


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