ANALYSIS & TIPS FOR USE:
For those who can't (or won't) shell out $80+ for
the chase version of the Marvel Zombies, here's a
much easier to get incarnation of this "character."
(None of the Zombies are real characters, just a
gross gimmick capitalizing on the "gore-porn" factor
of the current (?) zombie fad.)
Soapboxing aside, this fig does offer some utility.
Sporting Leap/Climb and Super Senses, Z-Spidey can
supply great tie-up. If he's hit deep into his dial,
he slips into Combat Reflexes to shore up his dying
defense numbers and gets Steal Energy to potentially
heal up to his 2nd click. Alternating clicks of
Close Combat Expert and Exploit Weakness make sure
he's a threat to anyone he bases.
CARDS:
But dead Parker here may really shine when assigned
POUNCE, allowing him to attack on his way in to tie
down an enemy. Again, Steal Energy could keep him on
his Pounce-ready slots for a long time. VAULT is
another card that works, this time his entire dial.
Among retired cards, DAMAGE SHIELD can make him
extra-annoying in close combat.
IN SUM:
In all, this piece is a boon to Monster themes (and
to zombie fans) thanks to his cheap price tag(s).
But he's just a tad expensive (thanks to his useless
4
range) to be pure tie-up or to inflate his cost with
Pounce, and thus loses a point in my book.
RATING: 3 of 5.
This pretty much wraps up our Mutations & Monsters
reviews. Now it's time for a CRISIS!!!!!!!
~ Romanco ~
Today's Click of the Day is..
SPIDER-MAN
Points: 41
Range: 4
Team: N/A
Arrows: 1
Movement: Grounded
Rarity: Rare
Set: Mutations & Monsters
#
1
2
3
4
5
6
7
8
9
10
11
12
8
7
7
6
5
4
KO
KO
KO
KO
KO
KO
10
9
9
8
8
7
KO
KO
KO
KO
KO
KO
17
16
15
14
14
13
KO
KO
KO
KO
KO
KO
1
1
1
1
1
1
KO
KO
KO
KO
KO
KO
SPEED
-- Typical Pounce candidate. The numbers aren't above par
and will leave Spidey stranded when he lands on his last
clicks.
ATTACK
-- YES! A ten attack on a figure below 50 points. There
isn't much of a significant drop, which is a relief after
seeing those speed values. Chances of Steal Energy assisting
Spider-Man are slim due to a weak attack in every slot.
DEFENSE
-- Super Senses is useful. Nothing too special here.
DAMAGE
-- When was the last time we saw a full dial of 1 damage?
That's such a weird pattern of CCE and Exploit Weakness.
Nontheless his damage powers will help reinforce him to fend
off foes after Pouncing into close combat.
SCULPT
-- I'd be pretty mad too if there was a hole in my pants.
FEATS?
I already mentioned Pounce. Nanobots is an option unless you
truly believe Spidey can regroup himself with the
latter-dial Steal Energy. I wouldn't slap on more than one
or two feats.
~ At first glance, I determined Spider-Man as an
expensive tie-up piece. And he really is. Sure he can drop a
dial down a few clicks but I don't see much "impact" on the
game coming from this guy. Strangely, for spotting six KO
clicks, he's a difficult figure to take down. Super Senses
is hard enough to pass by; then when you're finished with
that, add in a +2 defense bonus from Combat Reflexes.
Leap/Climb also keeps him continually running away
from heavy hitters and if he gets cornered, Steal Energy can
return him to his higher attack clicks. So ever need a cheap
filler? Dig in your box for Spider-Man; he's worth it.