Today's review is Merlyn
from Justice League
Welcome to the start of
Pojo’s top 10 clix of 2007. We felt bad about the lack of
reviews lately, so what better way to bring in the new year
than to review the best of the past year.
Hmm…Green Arrow’s enemy is an
archer…who woulda thought?
He is an experienced(uncommon,
55 points, 10 range 1 target, IL team
My internet is screwy, so I
cant post the dials…hence the link
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=11599&unitid=13334&universeid=6
Special Power –
Assassin’s Training – Merlyn can use perplex, but only on himself and
modify attack, range, or damage
Speed: Stealth for 2 is always good, and LC can help
him get away
Attack: Decent numbers, and psy blast helps get that
damage through
Defense: Pretty high actually, and ridiculous from
range…though its with stealth….so I guess them ultima
Damage: Well, with that high range, he will be
shooting for 4 a lot, and the power is pretty cool, and
keeps him lower priced than if he had perplex
The Good: Special power
Long range
Defense averages around
a 16-17
Efficient for points
The Bad: If he gets based he is screwed
Doesn’t do too much
damage after click 2
Feats: The Society is a no risk help, Nanobots
works, I think you know what works.
Overall: Well, here is a piece that can be
categorized by one word…efficient. For the scant 55 point
investment, you get a decent secondary attacker. He is no
very mobile, but makes up for it by being a good sniper. If
you are an archery fan or just like Green Arrow villains, or
good pieces, I don’t see a reason to not use him.
Constructed/Unrestricted: 4 / 5
Sealed/Draft: 4.5 / 5
Overall: 4 / 5
“Heroclix….they’re cool,
addictive, and available….the things practically sell
themselves.”
Need help? Send any emails to batmandx@aol.com.
-DrStrange86
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