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HeroClix "Click of the Day"


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Shazam
Origin

#7 of 2007

Reviewed January 15, 2008

Average Rating: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS #7 introduces one we DIDN'T review in 2007...Rookie Shazam! Back then, we were all dazzled by the beefy might of the 217-point Vet and somehow overlooked what, in my book, may well should have been easily a top FIVE fig of the past year.


Rookie Shazam!
wing speed
105 points
Team: none
Keywords: Kid, Mystical
Range: 0 x 1

DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10945&unitid=12633&universeid=6

ANALYSIS:
OK, like the classic Unique Shazam from Unleashed, this new Rookie starts as Billy Batson and needs to push to get into the fight; nothing new there. But when he does, he puts that old version to shame with Hypersonic, 17 Impervious and 4 Damage + Super Strength for much better damage potential. No wasted power incompatibilities here.

His stats don't hold, though, slipping to an abysmal 7 AV and bare 15 DV by click #4 and 5 -- i.e., where any average attack is likely to land him. Sure, he's got Shape Change to help (as these clicks represent a sudden accidental shift back to Billy form) but this is a serious soft spot on his dial. One wonders why he's even on this Top 10 list with clicks like these...

...until you see HSS, Impervious, Super Strength AND 4 damage return on click #6...PLUS OUTWIT!!!! That's not a 2nd wind, that's a tornado of destruction in mid- to late-game. Billy can take a huge hit and still be as hard to handle as on his early dial.

Even so, he's only 9 clicks long and even Impervious and Invulnerability only stave off the hurt so much.
That's why two ending clicks of Regeneration finish off this perfect storm of a figure. Any average Regen roll puts him back on that dangerous mid/late dial, granting a possible THIRD wind to this efficient fig.

FEATS?
Shazam really needs no feats other than PROTECTED to minimize his mid-dial glass jaw. Among retired feats, DOUBLE-TIME is vital for bypassing his multiple activation clicks. But while it's not a feat, the special object TELEPHONE BOOTH does the job for 0 points.

ETC.
He singlehandedly makes the Mystical keyword one of the better themed teams to beat.

IN SUM:
Having the game's best powers all over the dial is good, but it's his ultra-efficient price that makes him great. A 300-point team can fit 2 to 3 of the other figs on this same Top 10 list to make his deadliness all the worse.

RATING: 4.5 of 5. Only that soft spot in the middle holds him back.

Next on the list is a certain master...
~ Romanco ~
Pojo's #9 Best Figure of 2007 is...
 
SHAZAM Rookie
Points: 105
Range: 0
Team: N/A
Arrows: 1
Movement: Flying
A. Enemy: Mr. Mind
Set: Origin
 
# 1 2 3 4 5 6 7 8 9 10 11 12
7 10 9 8 7 9 8 8 6 KO KO KO
7 10 9 7 7 10 9 9 8 KO KO KO
15 17 17 15 15 16 16 15 14 KO KO KO
1 4 4 1 1 4 4 3 2 KO KO KO

 SPEED  -- Ugh.. an activation click. I actually see four KO slots, because the first click is truly that worthless! But advantage may come out of this. While Shazam is slowly pushing, the enemy's charge will storm closer to your area of the battlefield. And we all know the aggrevation that comes with opposing HSS, especially with numbers in the double digits.

 ATTACK  -- His dial is so out of control here: 10's then 9's... then 7's? Then 10's! Make sure you have Shazam's order of values memorized to beware the plunge. Super Strength blends nicely with Charge and even better with HSS.

 DEFENSE  -- This is even messier than the attack row, but in a good way. Not may foes can conquer Impervious so deep into a game. Unless Shazam is popped hard and early, Click 6 will be a savior. What if he gets hit again? Just regen him back.

 DAMAGE  -- A possible SIX damage on four different clicks! I've never seen one click have HSS, Super Stength, Impervious and Outwit all at the same. Sounds strange to say in the "Damage" portion of the review, but Shape Change is working defensively here.

 FEATS?  Give Shellhead a go it will work PERFECT for his second click. Maybe add in some Fortitude, Protected, whatever else you need. He is your main man of the force and by the time Fortitude and Shellhead are added you'll be thinking "the more the merrier!"

Sad to say I discarded Shazam from my own Top Ten List. At first glance I just couldn't get over those pathetic activation clicks in the middle of the dial. After fully reviewing the guy, I now see why he made the list. Awesome power combos, annihilating damage values, total feat candidate.. he was worth writing a longer review about. Enjoy!

Shazam Rookie receives a 3.75/5!

You can send your own personal Top 10 List to mcromanco95@aol.com.
~~
R
 
DrStrange86

Today's review is Shazam from Origin

 

I rated this guy #1 in my list for two main reasons. 

 

A.) I love the character

B.) I love the piece

 

Since I did not give him a proper review before, here is a in depth review of Billy at his most cost efficient.

 

He is a rookie, 105 points, 0 range, 9 clicks of life, a flier, AE dial, and no team

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed - Wing

7

10

9

8

7

9

8

8

6

Attack

7

10

9

7

7

10

9

9

8

Defense

15

17

17

15

15

16

16

15

14

Damage

1

4

4

1

1

4

4

3

2


Speed:  After the activation, HSS and tons of charge, then more hss and more charge, I like

Attack:  Starts decent, gets bad, gets decent again and stays that way, powers all work well

Defense:  Sporadiac Imperv and Invuln along with Regen and the odd clicks, not bad

Damage:  WOW, big time for a piece like this.  The shape change saves his ass on the bad clicks

The Good:  Big damage potential

      Very cost efficient

      Lots of movement

The Bad:   Activation click

    Glass jaw


Feats:   Protected works on everyone, and Nanobots can always put him back on the sweet clicks.  Vendetta can score you some big points in games as well.


Overall:    Man, what a bruiser of a piece.  The fact that he can smack you for 6 with a heavy, taks some damage, get a second wind, and heal back to his good stuff is nothing short of amazing.  The activation click and crappy mid dial even him out point wise; keeping him form being completely broken.  He is a finesse piece, but a definite bruiser who can lead a 300 point team to victory.  He is also so cheap, you can fit a lot of support on there.

Constructed/Unrestricted:  4.5 / 5

Sealed/Draft:  5 / 5

 

Overall:  4.5 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


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