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HeroClix "Click of the Day"


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Wildcat
Origin

Reviewed January 29, 2008

Average Rating: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS #2 was a surprise: Wildcat. When I reviewed his REV back in May (http://www.pojo.com/heroclix/COTD/2007/may/30.shtml),

I scored him a 4, 4.5 and 3.5, respectively. The Vet still feels a tad inefficient for my tastes, so his score stands...I'll never use him if I can use the Rookie or Exp. I probably would have listed Ted here much lower in the top 10 because of the Vet and the fact that the Rookie is only as good as the team you build him for. Alone, he's good but not great; with a high DV to share, he's more than great. Same goes for the more balanced but still defensively weak Experienced.

And the number one of 2007? You won't believe it.

DrStrange86 Ranked #2 on DrStrange's Top 10 List
~ Romanco ~ Each reviewer picked his opinionated Top Ten HeroClix of 2007.
- 1st Place on the list would receive ten points. 2nd would receive nine, and so forth until reaching 10th place with one point.
- Once all the lists were compiled, each figure's total points from all the reviewers was calculated.

And here we are. The Top Ten HeroClix of 2007! ~

------------------------------------------------------------

Pojo's #2 Best Figure of 2007 is...
 
WILDCAT Points: 66
Range: ~ 0 squares Team: JSA
 Movement: Grounded
 
# 1 2 3 4 5 6 7 8 9 10 11 12
8 8 8 7 6 8 7 6 KO KO KO KO
11 10 9 9 8 10 9 8 KO KO KO KO
16 15 15 14 14 15 14 14 KO KO KO KO
3 3 2 2 2 3 3 2 KO KO KO KO

 SPEED  -- Steady amounts and very mobile. The last-chance Charge is incredibly effective. Your opponent will be thinking Wildcat is theirs when BAM! he is back in the fray.

 ATTACK  -- Do we ever see an 11 on a click below 140 points nowadays? Make that below 70 points in this case. Values plunge to only resurface around the Charge clicks. It stays above 8 all dial.

 DEFENSE  -- Nothing mighty but decent enough to pass by. Regeneration is spread perfectly, so a player can attempt it five clicks in and can return to full-power. Then on his deathrow click, Wildcat can shoot back up to his first Regneration. Willpower on the lower edge of the dial ensures a possible comeback.

 DAMAGE  -- 3 works for me. I like that by the time Wildcat gains CCE he will probably be adjacent to someone. Basically damage above par every click.

 FEATS?  Try to keep that low point cost. Auto Regenation or Haymaker if there are any leftover points.

Once during a game while using Wildcat, I was reaching last limbs. My friend's Blastaar had destroyed just about my entire 300 point team. I knew if I KOed Blastaar I could easily wipe out the rest of his team. But there was a problem: Blastaar was on his best click (that included 19 defense). I was on the last move of my turn. Wildcat was on his sixth click with a 10 attack. I hadn't used Haymaker yet and I knew that a successful hit would be enough to kill Blastaar. With a lucky dice roll and the right amount of attack value, I nailed Blastaar and won the game.

-- That is how versatile Wildcat is. And why he is #2 of Pojo's Top Ten HeroClix of 2007.


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