THE THING
boot speed
100 points
Team: Fantastic Four
Keywords: Brute, Fantastic Four,
Soldier
Range:
0 x 1
DIAL & CARD:
http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=14105
STRENGTHS:
With a great Attack Value, great
Defense Values, great damage and a Special Power
that gets him into the fight fast and on his own,
The Thing is everything a brick should be. "It's
Clobberin' Time" allows him to move his full speed
and either Quake or make a close combat attack with
the object he can grab with Super Strength. Once in
close, the new Heroclix rules banning ranged attacks
there will help him be even more effective. And it
pays for Thing to have company at all times because
he's "Yer Ever-Lovin' Pal," his 2nd SP. If adjacent
pals next to him have tokens at the beginning of
your turn, a 5-6 die roll can remove a token from
one of them...two if they share one of Thing's three
keywords. (NOTE: the jury's still out on whether he
can remove his OWN token, being one of the friendly
characters on the team, or if he can remove tokens
from even NON-adjacent allies so long as he meets
the other requirements. Keep an eye out for July's
Errata &
Clarifications document for the final word.)
Should enemies hit hard enough to
get past Thing's starting two clicks each of
Invulnerability and Toughness, he gets his 3rd SP "Yancy
Streeter" which doubles up Toughness and Willpower.
Not until his last two clicks does he lack damage
reducers, sporting only Willpower and 4 damage.
WEAKNESSES:
No damage reducers on those last
two clicks and mediocre AV and DV on same make that
4 damage hard to use and stick. But it's FOUR
DAMAGE.
CARDS?
His relatively cheap cost makes
FORTITUDE pretty affordable to make him invulnerable
to Outwitters and Exploit Weakness. And PROTECTED is
always a solid choice on figs with Willpower, so
save the feat for his middial if you use it. But
Thing is good enough not to need these cards. What
he does need, ALWAYS, is UNSTOPPABLE so that
hindering terrain can never stop the Clobberin' Time
charge. CANNONBALL is another cheap feat to help his
initial attack. Finally, his "Ever-Lovin' Pal" SP
might work dandily with WARBOUND.
IN SUM:
Designed to be the ultimate close
fighter in a game newly tweaked to make hand-to-hand
more viable, the ever-lovin', blue-eyed Thing
returns to Heroclix better than ever.
RATING: 5 of 5. There may not be a
better 100-ish-point piece in the game not named
Shazam.
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