Nightwing & Starfire - DC Crisis
Reviewed 03.20.2008 -
Average Rating:
3.00
Rurouni KJS
Unique Nightwing & Starfire
wing speed duo
125 points
Team: Teen Titans
Keywords: Detective, Teen Titans, Warrior
Range: 8 x 2
DIAL & CARD:
STRENGTHS:
Starting with Running Shot's never bad. Neither is
2x EE and, later, double Incapacitate, all with a
workable 8 range. They also have a very steady 10 AV
(bolstered by Perplex on clicks 2-4) that slips to 9
by mid-dial and finally to 8 on their last click.
Flurry in the middle and Ranged Combat Expert at the
end give more ways to bump up their damage potential
when the Perplex gives out. With either Energy
Shield Deflection or Combat Reflexes and a DV never
below 16-17, they aren't an easy shot.
WEAKNESSES:
Defensively soft, NW+SF don't really deliver the
kind of punch expected from a figure of their cost.
This is partly because the duo mechanic is a power
action that grants two combat ATTACKS and thus rules
out combinations with other power actions such as
Running Shot along with ranged/close combat actions
Energy Explosion or Flurry. Essentially, at any
given time you'll only get half their potential
power. Feh.
CARDS?
Consequently, you'll want to use ARMOR PIERCING
every time you play this duo to get the most from
every action you make. NANOBOTS works on every click
but the first. Speaking of which, if you really
think you can keep that first click, either
INSPIRING COMMAND or CONTINGENCY PLAN is a fit...but
I wouldn't use either unless I've build one
kickasphalt team to protect them.
IN SUM:
They're not bad. This star-crossed couple with the
gorgeous sculpt can deliver the goods somewhat. Just
don't expect them to pull their full points weight
alone. A lightweight tentpole, they are NOT.