STRENGTHS:
Man, where do I start. First, he's a flying giant
with a great 11 AV, 10 range and 5 damage. So even
though he has Super Strength, he doesn't even need
it to start. But if he wants to get in close, his
first Special "Ghostly Guardian" gives him use of
Charge, of Phasing/Teleport and of the JSA team
ability. So as dangerous as he is from range, he's
worse by far in close.
That's especially true in his mid-dial. He loses
Impervious for Super Senses and Regeneration but
becomes an Outwitter and gains Flurry and Poison. If
he gets hit here, he'll feel it, leading to...
"VENGEANCE!" His other special power, on the last 4
clicks of his dial, enables him to swap his not-bad
3 damage value for his enemy's, and make it
PENETRATING.
That's awesome. Invulnerability and Steal Energy
helps preserve him (here his giant form helps him
make the close combat attacks that Steal Energy
requires, and Vengeance makes the damage stick to
activate Steal Energy). But if the odds look too
steep even for him, Spectre can Phase/Teleport away
with ease, no matter what enemy Outwitters try.
That's because he's got the Quintessence team
symbol, rendering him immune to Outwit and pushing
damage. And that's a lot of strengths.
WEAKNESSES:
He's a Giant and high-cost, so enemies can swarm and
out-action him. Also, wildcards can't benefit from
his JSA TA special power, because they can only copy
from those who actually possess a team ability...Spectre
can only USE the JSA TA. Defensively, much of his
mid-dial is very soft and his defense numbers grow
decidedly mediocre for his point cost.
CARDS?
INSIDE INFORMATION is solid given his generic
keywords like Detective and Mystical -- Batman and
Shazam!
better watch out! PROTECTED is needed to protect his
late-dial from a particularly hard hit. AUTOMATIC
REGENERATION works for any fig with more than one
Regen click. The METEORITE is good for any Super
Strength figure, as is TOMBSTONE (even better for
Spectre since he doesn't really need the boost to
his damage).
IN SUM:
A very powerful fig that works equally well in close
or at range, this is one of the best tentpoles in
the game.
RATING: 4 of 5. Lost a point due to the soft middle
of his dial.