Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page


Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports


Resources
Inventory Spreadsheet

Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

HeroClix "Click of the Day"


Image from heroclix.com

Blue Beetle
DC Crisis

Reviewed 03.25.2008

Average Rating: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Seth R.
He's back! Nearly two months have passed, but I have returned, and can't wait to take my first bite into the Crisis set. The first week of Spring starts off with a remake from the first DC set:
 
BLUE BEETLE
Points: 65
Range: 6
Team: JLA
Arrows: 1
Movement: Ground
Rarity: Uncommon
Set: Crisis
 
# 1 2 3 4 5 6 7 8 9 10 11 12
8 8 7 7 7 6 KO KO KO KO KO KO
9 9 10 9 9 8 KO KO KO KO KO KO
17 16 15 15 15 14 KO KO KO KO KO KO
2 2 2 2 1 1 KO KO KO KO KO KO

 Speed  -- ..No one was expecting anything good anyway. But comments aside, Leap/Climb is a useful power that prevents Blue Beetle from becoming trapped in a close combat assault. If he takes a shot deep into the dial, Beety can backfire with Flurry.

 Attack  -- Very VERY consistent for 65 points. I guess you could call that a "spike" in the middle of the dial. 9 may not look so great front-loaded, but I think you'll change your mind when you still see a 9 popping up four clicks later. Force Blast with range sounds interesting. Is it useful? Occasionally.

 Defense  -- 19 defense is pretty steep to overthrow. Then you have to deal with an 18 at close combat. Good luck!

 Damage  -- Think 9 attack is a little low? Perplex it up! So what if you wasted your Perplex on yourself; it's worth it.

 Sculpt  -- And I thought Blue Beetle was a dumb name... look at his costume.

 Feats?  Nah. No reason to juice up the point value.

I anticipated another useless Blue Beetle, but I thought wrong. Turns out this guy can put up a real fight. His only flaws are the pitiful six range and slim dial, which can be fixed. Beety can manage both ranged and close combat and definitely has enough support to make his life feel longer. With that said, go get a Blue Beetle!

COMPARING
I give Blue Beetle [Hypertime] a 1 out of 5.
I give Blue Beetle [Crisis] a 3.25 out 5.

~~ Seth R. (mcromanco95@aol.com )
 
Rurouni KJS

 

Veteran Blue Beetle
boot speed
65 points
Team: JLA
Keywords: Extreme Justice, Justice League International, Scientist, Super Buddies
Range: 6 x 1

DIAL & CARD:
http://www.wizkidsgames.com/heroclix/dc/figuregallery.asp?unitid=13897


ANALYSIS:
The most beloved of all the Blue Beetles in DC's history, Ted Kord gets a decent upgrade in 'Clix. He starts the fight pretty mobile with JLA TA and Leap/Climb, so he can fill his prime role as a backfield Perplexer, thanks to his "Bwah-ha-ha-hah!"
Special Power. Energy Shield/Deflection helps keep him safe from snipers, too.

But at 65 points, he needs to do some fighting, too, and his 6 range isn't going to be much good for that.
Fortunately, his other SP, "BB Gun" helps in that
regard: in addition to giving him Incap and Force Blast, it allows him to use a special ranged version of Force Blast from BEHIND friendly characters.

His AV spikes a bit to 10 at mid-dial, and he shifts to Combat Reflexes from his 2nd click on. Flurry on his 4th & 5th clicks could prove powerful, and ending with Perplex means he's never useless to the team.

Finally, his "Bwah-ha-ha-hah" must be mentioned again:
when adjacent with his pal Booster Gold, he gets Outwit in addition to Perplex.

CARDS?
If you REALLY want Beetle to fight, outfit him with POUNCE; he can self-Perplex to gain an 11 AV for a solid early hit and then tie up his target with a Combat Reflexes-enabled 18 DV against close combat. If you prefer to keep him in the rearguard, HEIGHTENED REFLEXES will further protect from Running Shooters and other moving attackers.


ETC.
It's hard to recommend any one version of Booster Gold over the others for using Beetle's special Outwit, but it's SO worth it in each case. In restricted:
Rookie ORIGIN Booster Gold: cheap, shares a keyword and gets Enhancement mid-dial.
Exp. ORIGIN Booster Gold: matches most of BB's keywords and gets double Incap on 2nd click.
Vet. ORIGIN Booster Gold: has 3 damage and 10 range to match BB's Outwit range. PC mid-dial, too. Costly at 80 points, though.

In unrestricted, the HYPERTIME Booster Golds are cheap and not much else. The Vet's probably the best bet at
47 points: with a 10 range he might be able to hit whoever Beetle's Outwitted.

IN SUM:
Never stellar but never junk either, this sums up Ted Kord nicely. He can fill a number of roles for any team and won't stink at any of them.

RATING: 3 of 5.
 


Copyright© 1998-2008 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.