Iron Man (Free Comic Book Day)
wing speed
100 points
Team: SHIELD
Keywords: Avengers, Scientist,
SHIELD
Range:
10 x 1
DIAL & CARD:
As of this writing, his dial and
card are not on WizKids' site. Hopefully, Pojo has
posted a pic of the stats above. But if not:
#1 #2 #3 #4 #5 #6 #7
====================
10 10 09 09 08 08 07
11 10 10 09 09 08 08
17 17 16 16 16 16 15
03 03 03 02 02 02 01
#1 has Running Shot, Energy
Explosion and Special Power "Invincible" in the
defense slot; 2nd click loses it for
Invulnerability. #3 loses Running Shot and swaps
Invul. for Energy Shield/Deflection. Fourth click
swaps in Super Strength, "Invincible" and Close
Combat Expert. #5 adds Charge and swaps in
Invulnerability again. #6 loses Charge and switches
in ESD and Range Combat Expert, while the last click
drops Super Strength.
STRENGTHS:
Starting with 10 Range + Running
Shot, Energy Explosion and 3 damage with an 11 AV
make this latest version of Iron Man a great
first-strike piece. He also has a unique defensive
power in "Invincible,"
which reduces damage dealt to him
to 1. This means that even if an enemy like the new
317-point Superman critical-hits him with a heavy
object, instead of taking 8 clicks of damage, Iron
Man only takes ONE...and then he's got regular
Invulnerability and still-solid offensive
capabilities. Against tentpole-heavy teams, this
power can be great, especially because it shows up
again mid-dial (and again is followed by
Invulnerability).
Mid-dial he also swaps out
E.Explosion for Super Strength along with a bit of
Close Combat Expert, and he needs them as his damage
drops to 2. But he works better at range on his
final two clicks due to the presence of Energy
Shield/Deflection and Range Combat Expert.
"Scientist" is one of the best
generic keywords.
WEAKNESSES:
"Invincible" is a double-edged SP.
Sure, he can withstand a massive hit with minimal
injury, but he'll take the SAME amount of injury
from a 1-damage-dealing pog! Additionally, it is
ineffective against both Psychic Blast and Exploit
Weakness, as damage dealt by those powers cannot be
reduced at all. Also note that following both his
Invulnerable clicks is at least one soft Energy
Shield/Deflection click. His SHIELD TA is not
helpful to him at all, since he must spend an action
to use it when he, being a third of the standard
300-point team, ought to be attacking instead. And
where's the "Armor" keyword?
CARDS?
While they're still legal for a
couple more months, feel free to abuse both ARMOR
PIERCING (to bolster his EE clicks and his later
low-damage ones) and NANOBOTS (useable from mid-dial
on). Less recommended is REPULSOR SHIELD to protect
against Psychic Blast. He's cheap enough that
FORTITUDE is OK insurance to keep his defenses up.
PROTECTED is almost mandatory to either maintain him
on his "Invincible" clicks or to avoid taking a huge
hit on one of his three ESD slots.
IN SUM:
Similar to the character's
ever-growing armory, Iron Man figures just keep
getting better and better. In a svelte 100-point
package we get a piece with great range and, through
his Special Power, the ability to completely change
the way your opponent plays. And there's room for
plenty of help from a horde of SHIELD figs or
Avengers or Scientists for keywordy goodness.
And also note: this is the first
COMPLETELY TOURNAMENT-LEGAL Free Comic Book Day
piece in HeroClix history!
RATING: 4 of 5. The price is what
makes this score high in my book.
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