STRENGTHS:
He has the BEST SP ("I'LLMAAAAKEYOUBETTTTTERRR") in
the game right now: Hypersonic Speed with FLURRY
instead of the usual basic attack. AND Probability
Control. And 11 AV on that first click with Super
Senses. The only thing keeping him from being broken
beyond belief is his 2 damage, which is rectified by
Perplex on your team. Mid-dial, Zoom swaps out Super
Senses for Impervious and Exploit Weakness and 3
damage. Later, he's still good with the return of
Hyper-Flurry and PC both. Energy Shield/Deflection
is good for this hit-and-runner who will nearly
always be at range.
WEAKNESSES:
Kinda high-priced to have just 2 damage on his best
clicks. Hindering terrain is a problem he may not be
able to handle. Mid-dial loss of Hypersonic Speed
also slows him down considerably. His keywords
aren't very versatile, and his defense is a tad low
for a speedster.
CARDS TO CONSIDER:
Since he's usually not going to be on a themed team,
try LONER to boost his DV a bit. But if you have it,
MANUEVER is pretty awesome, allowing him to hit and
reposition two foes at once in certain cases, then
move away. In unrestricted, SWINGLINE makes him
nigh-unstoppable by removing his weakness to
hindering terrain. DAMAGE SHIELD is also a viable
choice, especially if you want to (or have to) use
his EW clicks. Finally, ARMOR PIERCING makes all
figures better.
IN SUM: He says "I'LLMAAAAKEYOUBETTTTTERRR" and
that's exactly what he'll do for your team if you
support him just a little bit with Perplex for his
damage value. 4 of 5.
Seth R.
Today's Click of the Day is
ZOOM!
Points:
130
Set:
Arkham Asylum
Range:
0
Team:
N/A
Arrows:
1
Movement:
Ground
Rarity:
Rare
KW:
Injustice League, Rogues, Police
#
1
2
3
4
5
6
7
8
9
10
11
12
[11]
[10]
10
10
[9]
[9]
[9]
[9]
KO
KO
KO
KO
11
11
10
10
9
9
8
8
KO
KO
KO
KO
17
17
17
16
16
16
15
15
KO
KO
KO
KO
2
2
3
3
3
2
2
2
KO
KO
KO
KO
SPECIAL POWER:
Zoom can use Hypersonic Speed. He can use it normally, or he
can use flurry; Zoom can continue the rest of his movement
(if any) after using flurry, but he can not move between
Flurry attacks.
SPEED
-- Let's make this clear.. Zoom can move 11 spaces across
the board, then attack.. then attack again. And some players
dislike
special powers? This power MAKES Zoom the force he is. You
can push him too; Zoom still has that special power by his
last click.
ATTACK
-- Notice the pattern: Zoom's speed values are nearly exact
to his attack values. It's a shame we don't see that very
often. But it is not a shame that Zoom has attack above par
for his point value. The attack slot looks pretty
bleak without powers, but hey.. I'd rather have high attack
than Quake.
DEFENSE
-- If only Impervious was front loaded! But having
Impervious mid-dial can turn out well. The opponent might
forget about it, or his figure's damage value might be
depleted to a 2 by that time around.
DAMAGE
-- Here's the second best part about Zoom: PROBABILITY
CONTROL! Flurry with strong attack and Probability Control
practically guarantees a successful hit. I say practically
because if you didn't notice, Zoom has 2 damage. Sigh.
Fortunately, this issue can be fixed. Perhaps use Question
to Outwit the damage-reducers?
FEATS?
I'd save this space for that Outwitter/Perplexer support
piece Zoom sorely needs. If you have room left, try Nanobots.
~ Once again excuse the poor, embarrassing dial I created
last review. Credit goes to my buddy David for finding me a
suitable fixture. Thanks David. But about Zoom.. I'm not
sure what else to say. He's GOOD! Simple fact. His cost is a
little pricey considering he needs a backup to inflict
damage. I'd stick to smaller games with this piece. That
way, there's a lower chance your opponent will carry
damage-reducing figures. On the other hand, in large-cost
games, you'll have space to attach that support figure to
Zoom. Either way, go play ZOOM!