STRENGTHS:
She's a Mystic, a transporter and inexpensive
enough, but it's her SP that makes her worth
playing: super poisonous Smoke Cloud! An enemy
caught at the end of a round in her smoke gets dealt
2 clicks. This is great against Defend characters,
Stealthers and high defense characters in general --
she can force them off their best defenses easily by
forcing them to push to avoid taking the two damage
instead. Moreover, she can push herself to force the
issue and gain a better defense in Super Senses.
Late-dial, she maintains utility as a taxi and a
Barrier-builder.
WEAKNESSES:
Short-lived. Can't Barrier through a push on top of
her dial. The points for transporter move + attack
ability are pretty wasted on her low damage and
attack values.
CARDS TO CONSIDER:
FLASHBANG, always, so that when you see that soft
but high-defense target with one or two tokens out
there, she can run out there and choke 'em with her
SP. In Unrestricted play, double up with DOUBLE-TIME
to grant her the ability to reach anyone with that
tactic for free; as a transporter, she won't take
the pushing click.
IN SUM: A cheap source of: Mystics TA, Barrier,
damage without a die roll and a taxi as well, she's
a min/maxer's dream piece. Or she would be with a
stat nudged up here or there. 4 of 5.