BATMAN
wing speed
64 points
Team: Batman Ally
Keywords: Armor, Future, Gotham City, Teen
Range: 6 x 1
DIAL & CARD:
http://www.wizkidsgames.com/heroclix/dc/figuregallery.asp?unitid=14249
STRENGTHS:
First off, any figure with Batman Ally is good to go
both for itself and for any wildcards on the team.
Solid, if unremarkable, stats are also a boon to
back up Charge and Super Strength for attack powers.
But future Batman's real strength, like most Batmen,
is in his damage slot: his first SP "In Contact with
Bruce Wayne" grants Terry self-Perplex and
old-school Outwit (counters normal powers only...no
SPs or abilities). Later, Flurry keeps the hurt
going. His keywords are pretty versatile. 6 range
is a bonus.
WEAKNESSES:
Super Senses isn't exactly a defense power expected
from an Armor fig. The average 3-damage hit knocks
him to a rather mediocre spot.
CARDS TO CONSIDER:
Not BRILLIANT TACTICIAN. His version of Perplex only
works on himself, and that overrides the feat's
wording. OUTSMART still works, though, to help him
have a chance to protect a teammate from Outwit.
OPPORTUNIST, too, might work since Batman Allies
spend a lot of time in hiding using support powers.
IN SUM: A flying lite brick with perma-Stealth isn't
bad, especially given his dual role as a secondary
attack or support piece. 3.5 of 5.
|