Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Rurouni KJS
ROBIN (Arkham Asylum)
boot speed
66 points
Team: Batman Ally
Keywords: Bludhaven, Detective, Gotham City, Martial
Artist, Teen, Teen Titans
Range: 6 x 1
STRENGTHS:
Stealthed Perplex alone almost makes this latest
Robin worth fielding, but it's his SP "Tear Gas
Grenade" that puts him near top tier. It grants him
Smoke Cloud, then free-action, hindering
terrain-ignoring Incapacitate on a target in the
Smoke Cloud he placed. (Note that he has to be able
to make a ranged attack unless the target is
close.)He can attack a Stealthed foe this way, and
with a 10 AV to start, he may well land the Incap.
His 2nd SP "Batline" on his 2nd-4th clicks grant him
Charge, Leap/Climb and the ability to ignore
elevated terrain during a Charge. So you could push
him to Tear Gas an opponent, maintain near-identical
stats on click 2, and be able to jump on or off a
building to attack a nearby foe and force them to
contend with his Combat Reflexes. If fact, his full
dial of both CR and some form of Leap/Climb make him
an excellent tieup piece even into his late-dial
life.
WEAKNESSES:
As good as his Tear Gas is, it's no help against
Willpower or Indomitable pieces. His Charge speed
off hindering terrain will rarely be greater than 2.
And speaking of 2, a dial full of that damage number
isn't so hot, even with half a dial of Perplex.
CARDS TO CONSIDER:
FLASHBANG is a good, cheap way to help him toss his
Tear Gas onto a target of opportunity. STUNNING BLOW
can wring a lot of extra power from Tear Gas
Grenade. POUNCE works all dial long, though you'd be
pushing him off his best clicks if used too early.
LUNGE is probably a better choice to extend his
Charge range a bit. If you have it, use the KINETIC
ACCELERATOR as well. In Unrestricted games (which,
given recent developments, may be all we ever play
any more), ARMOR PIERCING is helpful. Also try
DAMAGE SHIELD, another feat that works all his life
and is synergetic with the Batman Ally TA. Finally,
VAULT and HEIGHTENED REFLEXES both work well for
him.
IN SUM:
Even without his Tear Gas Grenade power, he's pretty
good. With it, he's just a point short of great. 4
of 5.