THE FLASH
boot speed
120 points
Team: Justice Society
Keywords: Central City, Justice Society, Past,
Scientist
Range: 0 x 1
DIAL & CARD:
http://www.wizkidsgames.com/heroclix/dc/figuregallery.asp?unitid=14280
STRENGTHS:
He's got a great Special Power in "Cosmic Treadmill"
granting him Hypersonic Speed and Phasing/Teleport.
While he can't use both at once (they're both power
actions, and only one can be used per turn), the
Phasing half allows him to take a passenger, and
with a high 12 speed, even the -2 Carry penalty
won't slow him down. Having Defend with 18 Defense
Value works VERY well with that ability, esp. if his
fare has Energy Shield/Deflection or Combat Reflexes
for a potential 20 DV. He also starts with
Leadership, so between his ability as a taxi and an
extra action, the Flash is great for early
positioning.
Both Leadership and Defend give way immediately to
Probability Control and his 2nd SP "Fastest Man
Alive", respectively. The latter grants ESD and
Super Senses to make him a very hard target. By
mid-dial, he downgrades to normal HSS -- no more
carrying -- but his speed peaks at a staggering 13.
He also gains his last SP "Supersonic Punch" which
allows him to use Quake (but minus the knockback)
during a HSS move. NICE. End-dial sees his AV slip
to 8 but his DV rise back up to 17 with Willpower
and his speed remain at 11.
Scientist is the best of his keywords, and his JSA
TA could benefit wildcards.
WEAKNESSES:
Zero damage reduction leaves him a bit vulnerable,
especially mid-dial when his DV bottoms out at 15. 2
damage down the line is anemic for a figure of his
cost.
CARDS TO CONSIDER:
In Restricted (assuming that with WizKids' demise,
that means anything anymore), CONTINGENCY PLAN works
on his first click to help the team early on, but
only on larger games than 300 points, where we won't
be so much of the team. In Unrestricted, the
way-too-useful ARMOR PIERCING is almost a no-brainer
to help his low damage, unless you'd rather abuse
his dial-long run of HSS to help himself to free
healing with NANOBOTS. And then there's SWINGLINE,
the runner's best friend.
IN SUM:
Finally, a Jay Garrick with the JSA TA. He's not bad
at all, but IMO he's for JSA themes only. 3 of 5.
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