STRENGTHS:
Inexpensive, with massive damage potential thanks to
"Web-Punch" that grants him Flurry (with 3 damage)
and a form of Incapacitate on the 2nd hit. Super
Senses helps him on top-dial and Combat Reflexes
makes him a tough hit in mid-dial. his Attack Value
stays solid and non-stop Leap/Climb makes him great
at basing foes. He's got good keywords, too, and 6
range is a welcome bonus for this melee-centric
Wildcard.
WEAKNESSES:
No move+attack ability or damage reduction.
CARDS TO CONSIDER:
POUNCE is out thanks to his 3 damage...not worth
using by the time he can from his mid-dial on IMO.
STUNNING BLOW is also out since his SP doesn't
actually give him Incap. INSIDE INFORMATION works
due to low cost and his keywords. In Unrestricted,
give him VAULT and maybe DAMAGE SHIELD.
IN SUM: Thanks to his wildcard TA, he's a cheap,
giant-killing piece worth a bit more than his points
on any team. If he could move+attack, he'd be
perfect. 4 out of 5.