STRENGTHS:
Aside from Running Shot with 11 AV, 18 DV +
Invulnerability and 4 damage for the best opening
stats for an Iron Man, there's his Special Power
"Extremis": Outwit, Perplex and even Super Senses if
he's not countering a power. That's very awesome,
giving him A) the ability boost himself or a
teammate's stats, B) nerf the enemy's powers and C)
the near-equivalent of Impervious for 3 clicks all
at once. Mid-dial he's down to just Charge,
Toughness and Outwit. Yeah, that's horrible, right?
Especially with his AV still double digits and his
damage back up to 4. Perplex shows up a bit later
and he ends with Ranged Combat Expert and
Regeneration for a slight chance at dealing some
damage or healing up a bit. He's loaded with
keywords, including the powerful Scientist.
WEAKNESSES:
Avengers TA is a bit useless in Restricted play at
his high point cost. Like most Iron Man figures, he
begins to fold like tin about mid-dial on. Energy
Explosion is almost totally wasted on him despite
his two targets.
CARDS TO CONSIDER:
PROTECTED, along with his Extremis-Super Senses and
Invulnerability make him a tough KO. OPPORTUNIST can
work if you plan to hold him back for the early part
of the fight to Outwit and Perplex for the rest of
the team. Similarly, he makes a solid BRILLIANT
TACTICIAN. In unrestricted games, use ALPHA FLIGHT
or THUNDERBOLTS to get some mileage out of the
Avengers symbol.
IN SUM: The Iron Man from the Supernova may have
been the first proper version of the character in
HeroClix (the Armor Wars versions come close but
were notoriously top-heavy and glass-jawed) but he's
had upgrades since he wore red & silver. A bit
expensive but still ble to act as both a main
attacker and support for a team with near-equal
ability, SI Iron Man is truly a golden Avenger. 4 of
5.