STRENGTHS:
Dr. Strange is all about one thing: his Trait.
Traits are a relatively new mechanic in HeroClix,
being powers and abilities that cannot be countered
or cancelled. Strange's is "Eye of Agamatto" which
allows him to see past figures and hindering terrain
like the old Trick Shot feat. Unlike Trick Shot, he
can also use this Trait for non-attacks, such as his
first Special Power, "Wand of Watoomb" (which gives
him Perplex with a 33% chance of modifying +/- 2) or
his later Outwit. All work in great concert with his
natural 10 range and Incapacitate, Energy Explosion
and Psychic Blast.
He also has Defend to share his 18 DV, making him
great to bolster his own meat shields. Wildcard TA
is useful (though his inability to share his high
stats with certain teams is a new problem) and he's
got good keywords.
WEAKNESSES:
No damage reduction. Slightly weak in close
quarters. You'll almost never use his Winds of
Watoomb's Quake option when you can Phase away
instead.
CARDS TO CONSIDER:
PROTECTED, while good on all characters, makes more
sense on Strange to preserve that opening Defend
click and keep him from taking massive damage on
that click. But if he's on a theme team, BRILLIANT
TACTICIAN is the clear choice, as very little will
ever block LOF to his team. (Remember, too, that he
can Perplex down an enemy's DV before boosting his
team, and that he has to make his roll for every
target.)
IN SUM: The best anti-Stealth piece in the game,
equal parts support fig and attacker. He needs some
help but gives as much as he gets...worth every
point. 4.5 of 5.