Nearly topping the list at
#2 is the Skrull variant Ms. Marvel from Secret
Invasion. We didn't review her yet, but she'd
probably have scored at least a 4 out of 5 from
every reviewer who's ever posted one on Pojo. And
here's why:
1. Hypersonic Speed (via
her Infiltrator SP).
You know how good this
power is. Hit & Run is great in HC, especially
with...
2. ...Super Strength.
The best power combo in
the game, particularly with...
3. ...natural 4 damage
backing it up.
That way, she can still
deal some real hurt even if she can't reach to hit
in close, thanks to...
4. ...8 range.
That extra 4-square swing
during HSS is a good bonus, and she can function
fine as a sniper.
5. Invulnerability.
Keeps her from being truly
glass-jawed.
6. Shes' Indomitable.
Keeps her on the attack.
Being able to deal 4+ clicks 2/3 of the game gives
her a lot of chances to hit with her
not-quite-stellar 10 AV.
But up to this point,
we've described the human Ms. Marvel, too, and she's
NOT on this list. So what makes "Ms. Skrullvel" so
good?
7. STEALTH (as part of the
Infiltrator SP).
Add this to all the above
and suddenly her Invulnerability is much, MUCH
harder to crack and her Indomitability much more
potent and her 8 range and 4 damage much bigger
problems for enemy figs. Especially since SHE has...
8. ...Outwit.
She can blunt enemy
attempts to get her while she can REALLY lay the
hurt down on her targets. And if they DO reach
her...
9. ...She's a Skrull.
Might not be able to
attack her at all due to the team ability. Even down
her dial, she gains Shape Change in addition.
10. All for under 170
points.
Some perspective? The
other piece able to wreck so much shop on this list,
Namor (#4, seen a couple of days ago), fairly
requires the 25-point Fortitude feat to keep from
getting countered to death, making him 175 actual
points. Stealthy Skrullvel will rarely have trouble
with Outwit and delivers much more versatility to a
team for 7 points less.
If she weren't so
top-loaded -- she loses Invulnerability and her 10
AV by click 2 and both her SP and Outwit by click 4
-- she'd be flawless. This tiny bit of balancing
keeps her from being broken. Barely.
The thing is, she's
unlikely to ever fall off that 1st click without
forcing enemy teams to completely overextend trying
to deal with her. So even though she's little more
than thigh-boots-wearing green trash by her
mid-dial, her ability to wreak havoc on her early
clicks -- and stay ON them, thus highly dictating
what your opponent can and can't safely do -- earns
her this high rank.
Next is # 1! And like #5
(the Question), it's a character whose feet stay on
the ground...sort of...
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