GREEN LANTERN (Crisis)
wing symbol
157 points
Team: Green Lantern Corps
Keywords: Green Lantern Corps, Justice League,
Justice League of America, Justice League Europe,
Soldier
Range: 10 x 2
DIAL & CARD:
http://www.wizkidsgames.com/heroclix/dc/figuregallery.asp?unitid=13895
STRENGTHS:
Running Shot, 2-target Energy Explosion (part of his
"Lantern 2814" Special Power), Willpower (part of
his other power, "Lantern's Will") and solid numbers
make this one of the better Hal Jordan clix on
offense to start. Telekinesis, Perplex and the
"carry 8 pals at once" Green Lantern Corps team
ability make him equally great as a support piece.
And a combination of Energy Shield/Deflection and
Toughness courtesy of his "Lantern's Will" SP make
him exceptionally good on defense from range, which
is the only way he should be used with his 10 range.
Of course, he might still get hit. But his Defense
Value rises from 17 to 18 -- STILL with ESD! That's
a 21 DV against ranged attacks if he's in hindering
terrain! He also gains new offense in the form of
Pulse Wave. Late-dial, he's still got Toughness to
hold out against light damage, Phasing/Teleport to
get out of danger (or again to carry one or more
allies around) and both Energy Explosion and Perplex
make a reappearance.
WEAKNESSES:
He's pretty expensive for a 7-click character,
especially one with just a single click of move +
attack. Pulse Wave may not work so well with his
team ability's tendency to crowd him with allies
who'd get caught in the blast. Lack of Speed powers
mid-dial leave him vulnerable to being stuck in
close combat, which is NOT his forté.
CARDS TO CONSIDER:
Because of his SP's combo of Willpower and
Toughness, SHELLHEAD is an excellent choice to make
him even harder to tag. OPPORTUNIST is a solid feat
if you plan to hold him back to Perplex for the
first few turns. ARMOR PIERCING is awesome on any
character with multiple targets and Energy
Explosion.
IN SUM:
Yeah, he's pricey for his short life and lack of
mobile attack ability down the dial -- especially as
compared to his arch-enemy Sinestro (http://www.wizkidsgames.com/heroclix/dc/figuregallery.asp?unitid=13909).
But with Hal here able to act as a supporter (with
TK + Perplex) and then as a main gun -- or vice
versa -- I say he's more than worth it. 4 of 5. |