Hello, Pojo HeroClix fans. Again, it's been far, FAR
too long since I did HeroClix reviews. But in honor
of the return of the game, I'm back with a Top Ten
HeroClix of 2009 list.
...
...wwwhich pretty much means a Top Ten Hammer of
Thor HeroClix list. :)
But actually, HoT was absolutely packed with
excellent pieces, so selecting these top 10 was
every bit as difficult as in previous years with 3-4
times the sets.
So, without further delay, here's #10!
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Star-Lord
boot symbol
90 points
Team: Defenders
Keywords: Guardians of the Galaxy, Soldier
Range: 8 x 2
DIAL:
http://wizkidsgames.com/heroclix/gallery/
STRENGTHS: “Galactic Marksman” is a fantastic
Special Power. It gives him the choice to boost his
AV +2 against a single target or his damage +2
against two. Coupled with his Running Shot and
Sharpshooter ability, he can truly lay down some
hurt at range or up close. Defenders TA shores up
his Combat Reflexes-enhanced DV (assuming you run
some higher DV'd teammates with him). His AV rises,
making him fairly pushable. He's also got Leadership
to aid the team (and possibly himself).
His late dial gains Stealth and Ranged Combat Expert
to remain a threat.
WEAKNESSES: His 16 DV is pretty mediocre, and it
only gets worse on his back half. If he can't find
two targets, his damage is too low on his early
dial. His dial is short for his point cost.
CARDS TO CONSIDER: CONTINGENCY PLAN can offset the
AV penalty on his double-target option of Galactic
Marksman. The KINETIC ACCELERATOR is good to boost
his Running Shot range. And if you're not running
him with any other Defenders, go ahead and put the
powers-protecting GUARDIANS OF THE GALAXY ATA on
him.
IN SUM: A figure riddled with weaknesses
nevertheless got a lot of support from readers to
make the top 10 list because of its incredible
versatility. Star-Lord is much better in practice
than he looks on paper.
#9 is hardly a lord, taking us out of the stars but
not out of the heavens...!
--Rurouni KJS
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