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HeroClix "Click of the Day"
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Hulk
Supernova


Reviewed 04.09.2010

Rurouni KJS

 

During HeroClix's year-long dirtnap, many of the coveted chase pieces because affordable for the first time as panicky (or fatigued) collectors sold off their collections. So now that some more of you have these ultra-rare figures, what say you to a series of Clix of the Day reviews?

 

We've started with the game's first true chase pieces, the Marvel zombies from the Supernova set of late 2006! Spider-Man, Colonel America and Wolverine all got the monstrous, hungry-for-braaaaaaains treatment (and reviews). Now for the last...

 

HULK

boot symbol

100 points

Team: none

Keywords: Monster

Range:  0

 

DIAL & CARD:

http://www.continuumedia.com/clix_cave/tb2/Unit.cfm?UnitID=sp223&UnitVersion=1&KeyDisplay=1

 

STRENGTHS:

18 DV Invulnerability, Super Strength and Exploit Weakness is a great starting combination. 2nd- and 3rd-click Steal Energy can get him right back there, especially with Flurry to boost the odds of hitting.  Mid-dial, Leap/Climb adds needed mobility so he can grab another object with renewed Super Strength and Invulnerability. Flurry, Steal Energy and EW return for the last two clicks and his AV only slips  to a 9.

 

WEAKNESSES:

He has a lot of soft defensive clicks and his speed is low, steadily dropping from only 6 to a crippling 3. His cost is rather high for these sorts of liabilities.

 

CARDS TO CONSIDER:

PROTECTED is good for his soft spots while LUNGE adds mobility for his L/C clicks. And since he's going to be close as much as possible, DAMAGE SHIELD works on every click of life but one.

 

IN SUM:

A close-combat specialist to be sure, but still the best by far of the Supernova zombie set; the only one an ardent zombie-hater like me wouldn't turn around and sell immediately. 4 of 5.

 

That's it for the Supernova zombies. Be here soon for the Origin chases!


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