Like Alfred, Lois was another long-standing cast
member suddenly promoted from the status of common
pog to super-exclusive chase piece. Here's the
playability review:
LOIS LANE
boot symbol
17 points
Team: Superman Ally
Keywords: Metropolis, Reporter
Range: 0
DIAL & CARD:
http://www.continuumedia.com/clix_cave/tb2/Unit.cfm?UnitID=or215&UnitVersion=1&KeyDisplay=1
STRENGTHS:
No powers apart from Combat Reflexes makes her good
for nothing other than potential tie-up duty or for
her Superman Ally team ability. Only paying 17
points for wild cards to ignore Stealth is great.
Her late-dial Willpower helps keep her running to or
from threats to either tie them up or hide. In fact,
her TA allows her to walk freely through hindering
terrain. Finally, her 5-click dial is pretty deep to
cost little more than a couple of pogs.
WEAKNESSES:
Practically no offensive ability.
CARDS TO CONSIDER:
HEIGHTENED REFLEXES, maybe, to maybe stop the
inevitable shot on her.
IN SUM:
Only good for wild card abuse and Metropolis teams,
really, although she does also have a role of
tie-up. 2.5 of 5.
More nerd rage ensued with the discovery of this
chase figure, though more for her potential for
wildcard abuse than for her being another difficult
to acquire key cast member.
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