After two full HeroClix releases sporting a quartet
of ultra-rare chase figures, WizKids surprised
collectors with only two in Crisis. But unlike the
mostly fringe and specialty pieces like Supernova's
Marvel Zombies or the supporting cast types in
Origin, these were of the single most iconic
character in comics: Superman! Do their dials iconic
as well? Read on:
Crisis #100 SUPERMAN (commonly called "Earth-2" or
"E2" Superman)
wing symbol
317 points
Team: Superman Ally
Keywords: Justice Society, Reporter, Metropolis
Range: 10 x 1
DIAL & CARD:
http://www.continuumedia.com/clix_cave/tb2/Unit.cfm?UnitID=cr100&UnitVersion=1&KeyDisplay=1
STRENGTHS:
Man, where to start! He's got "This is a Job for
Superman!", a full-speed version of Charge with a
natural 5 damage! Better still is his "Leading the
Attack" SP that gives him a free close combat attack
every round, even if he's got two tokens...which he
will, often, because he doesn't take pushing damage,
ever (thanks to his Trait, which is uncounterable
and uncancelable).
His stats are superb -- even a solid hit for 3
(after his Impervious defense) knocks his DV up to
peak 20, mid-dial! He also gains Hypersonic Speed at
that point, making him quite dangerous. Late-dial,
he remains mobile with Charge and hard-hitting with
Close Combat Expert. But feel free to fire from
range thanks to his Superman Ally team ability.
While he's quite the one-man-army, "Leading The
Attack" also gives an AV boost to allies attacking
the same target that round.
WEAKNESSES:
High cost and lack of Hypersonic Speed to start
means he could get swarmed by foes, and even he
can't beat a well-balanced 400 point team alone --
not with less than 60 points of help. Also note that
he WILL fight alone -- his nifty full-speed Charge
bans him from taxiing help in or even using Super
Strength. Worse still, his trait absolutely prevents
him from pushing to HSS because traits cannot be
countered or cancelled.
CARDS TO CONSIDER:
FORTITUDE (or PROTECTED, if you must save points) is
all but mandatory, as he absolutely cannot afford to
take more than a click or two of damage at a time.
Since you'll be in base frequently to use "Leading
The Attack", try out DAMAGE SHIELD -- he can use it
on every click. And if you have it, the ELEHA'AL
VINE Special Object is highly usable if things go
south.
IN SUM:
Although he's as much a finesse piece as any
tentpole, he is super, indeed. 4.5 of 5.
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