SUPERMAN
wing symbol
238 points
Team: Hypertime
Keywords: Future, Justice League
Range: 10 x 1
DIAL & CARD:
http://www.continuumedia.com/clix_cave/tb2/Unit.cfm?UnitID=cr105&UnitVersion=1&KeyDisplay=1
(note: Superman has no Trait.)
STRENGTHS:
Holy kingdom come. Thanks to his "Scorched Air" (Charge+Flurry)
and "Kryptonian Strength" (carry two normal objects
at once) powers, this Superman can Charge and deal a
staggering 14 clicks of damage in one move -- no
normal 11-click dial lacking Impervious (or the
PROTECTED feat, or the "Invincible" Special Power)
can survive THAT! A few clicks in, he gets
Hypersonic Speed-y as well, maintaining his high
damage values. But it's his below-250 cost that
makes him great.
WEAKNESSES:
He just doesn't have one, unless you count a slight
weakness against Stealth, as he lacks the Superman
Ally TA and the full-speed move & attack ability to
get to hidden pieces quickly -- or to counter the
other HSS bricks in his weight class. But who
doesn't have a slight weakness against Stealth and
HSS?
CARDS TO CONSIDER:
FORTITUDE, of course (REPULSOR SHIELD can shore up
his sole weakness to Psychic Blast, but 50 points of
feats isn't even legal in builds lower than 500
points, and shouldn't be necessary). DAMAGE SHIELD
works all dial. RIP IT UP gives him more objects to
hit with. Use the KINETIC ACCELERATOR to boost his
Charge to the max.
IN SUM:
Special Powers must really warp the HeroClix points
formula for this Superman to be every bit as good as
yet so much cheaper than the OTHER KC Superman from
Unleashed! 4.5 of 5.
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