STRENGTHS:
Another Charging brick unafraid to push to his 2nd
click — or to push to use the resultant "White Push"
Force Blast, as he heals on a 5-6 roll.
A surprise showing of Impervious and Outwit splits
time with Super Strength and a new rest-of-dial run
of Telekinesis and Close Combat Expert. "White Push"
and Charge flip-flop until the Last White Lantern
Click.
WEAKNESSES:
Super Strength never coincides with Charge and is
thus wasted.
CARDS TO CONSIDER:
Nothing really fits.
IN SUM:
A bit awkward to use, but usable nonetheless. 3 of
5.