Hello, clix fans! I'm Owlman166, and
this is my first official review for
Pojo, so away we go...
Today's review is... Bane (R) DC
75th ...(Ominous music playing in
the background...)
Bio:
And you thought your childhood was
bad; Bane's childhood royally
sucked. He was raised in prison, to
take the place of his father. (An
escaped South American
revolutionary, who later turns out
to be the villain King Snake.) Bane
became a test subject for a new
experimental drug called Venom. The
drug enhanced Bane's strength and
reflexes to superhuman levels, and
he eventually escaped from Pena
Dura. (The "Hard Rock.") Eventually,
Bane gets the notion he wants to
rule Gotham City, and engineers a
breakout for Arkham Asylum's
inmates. After 3 months of rounding
up escaped Arkham nutjobs, Batman
returns to the Batcave,
exhausted...Only to find a 'roided
out Bane lying in wait for him. The
rest is history. Bane is the only
character to date, BTW, to have
broken the Batman's back, hence the
Trait, "The Man Who Broke the Bat."
First off, I must comment, the old
Hypertime Bane was excellent. (Still
is, in my opinion.) Does this new
Bane live up to fans expectations?
Let's take a look...
The Character
Bane starts off with a speed of 7,
attack of 10, def. of 16, and a
damage value of 3, with Charge,
Toughness, and Venom Pump.
Basically, VP lets you choose 1,2,
or 3, as a free action once per
turn, and lets you modify Bane's
attack/damage values by that amount.
Wow...So on his first 3 clicks Bane
can have Hulk level attack and
damage. There's only a handful of
figures in the game who dish out
that kinda pain on their first
click. Only set back is, you wind up
taking that amount of damage you
pumped up with. (Damn...) Well, as
long as you're going to be bashing a
figure with a point value higher
than Bane's, I say go for it. Bane
can swing for 6 damage, then swing
for another 5 next turn. (He
has Indomitable, BTW. No pushing
damage. Nice.) That's more than
enough to KO most characters. Just
make sure you have some Outwit/Tk
handy, as well as a decent medic.
(And by decent medic, I mean 8
attack or more. E Dr. Midnight, LE
Ghost Widow, V Paramedic, etc...)
Mid dial, Bane gains the
Photographic Memory SP, allowing
Bane to use Outwit. (His trait
allows him to ignore Stealth, BTW,
as well as the ability to outwit
two powers/abilities, on
characters named, "Batman", or a
figure with the Batman team ability.
Double nice.) On his last click,
Bane gains a click of Regen. giving
him a chance (slim) at some healing.
Feats?
Protected, Shellhead, and/or
Fortitude. If you have the points,
In Contact with Oracle can be
brutal. If your on a map with tons
of hindering terrain, Swingline
would be essential.
The Good News is:
Brutal attack/damage values;
Trait allows you to ignore Stealth;
Gains Outwit mid-dial;
Has a click of Regeneration;
All around tank;
Awesome sculpt! (A+)
The Bad News is:
Vulnerable to snipers, especially on
first click;
Takes damage every time he Venom
Pumps;
Very slow;
Bottom Line:
TK and/or a good taxi is a CRUCIAL,
especially for tournaments.
Bane's a beast meant for close
combat. He's a finesse piece, not
just a brick you can just fling into
the
fray. He needs support and back up
to be effective; on his own, he'll
be target practice. With proper
planning and execution, however,
Bane can deliver a critical blow to
your opponent's primary attacker,
causing the balance to be
tipped in your favor. If you're
running a theme team, screw it. Have
fun!
Rating:
4.5 out of 5.
Until next time, keep spinning
dials, people!
(Up next: A female 'clix villain,
one who revolutionized Heroclix...)
~Owlman out.