Here is a list of common strategies that can be employed to
gain some kind of advantage over your opponent. These range
from the fairly common to somewhat new. I’m not trying to
teach anyone to play, I’m just saying these might be
strategies that for some reason you hadn’t encountered or
thought of yourself. If you have any questions or better
yet, any strategies you think others could benefit from,
feel free to e-mail them to me
Francescorook@hotmail.com
Trick Shot – stealth character – Hindering terrain:
Trick Shot permits you to shoot through friendly or
enemy characters. By placing a character with stealth on
hindering terrain in front of your shooter, your shooter
then becomes basically invisible. The enemy cannot
target your stealthed character at all since he cannot
draw a line of sight to your cover. This means that
attacking is a one way deal.
Flying in and out without any break away rolls:
By using a low cost flyer to carry a beat stick, you can
actually get a free break away if things start going
south for you. By placing the attacking character in
front and keeping the flyer in the back you can actually
fly away at a moment’s notice and carry the beat stick
without him having to break away. If the flyer is
somehow flanked by the enemy, you can still roll twice
(first for the flyer and if that fails, a second time
for the fighter) to get your beat stick out of the way.
Stealth – Outwitter – elevated terrain:
By placing a character with Outwit on elevated terrain,
he can reach anyone within line of sight (and 10
squares) that is not standing directly on hindering
terrain. If that same elevated character has Stealth, he
can stand on hindering terrain, see everyone but can’t
be targeted at range by anyone (save the Ultimates TA or
Trick Shot card).
TK into harms way:
By using TK you can move a friendly or enemy character
(needs attack roll) up to 10 squares away. Instead
sending your characters in harm’s way, you can TK an
opposing character in the middle of your squad of B/C/F
goons.
TK from above:
Since TK takes line of sight to the destination, you can
TK a character anywhere if you are on elevated terrain.
Behind enemy lines, into melee, to block LOS, etc.
Trick Shot – Mastermind:
Line up your pogs as a living wall and just shot to your
heart’s content. If for any reason some damage would go
through, you are still covered. If someone tries to base
with your shooter, he will still have to break away to
base your shooter. Veteran Nebula works great for this
kind of cheesy attack.